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Lost Memory Keyblade Tree
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Lost Memory Keyblade Tree
Chosen: Alexander has inherited his somebody Alan's Keyblade, Lost Memory
Tier One
Summonable Weapon: Lost Memory can be summoned/desummoned at will
Nothing Stays Buried: Lost Memory is capable of unlocking everything that stays locked, but it is also capable unlocking memories. Using Lost Memory, Alexander can restore and retrieve even memories that have been destroyed or censored. Further, he can use the Keyblade to unlock an item or person's "secrets", and can see what they are hiding. This also includes the secrets of worlds- Alexander can use Lost Memory to divan into the past and see events that he should not be privy to.
Designate: Alexander may mark an individual within his range of vision in a manner that allows him to track them across a world. This manifests itself as a sixth sense regarding that person specifically. If they leave the world, they are no longer under designation.
Invisible Arsenal: Around where an individual that Alexander has marked with Designate is residing, Alexander may call a summon to that location.
At Range: At a significant range, all of Alexander's skills and slotted abilities and items deal moderately more damage.
Tier Two
Element Imbued and Effect: Lost Memory is charged with Alexander's blood at the cost of slightly damaging Alexander. Attacks made with Lost Memory deal moderate damage, as well as mark other foes with Alexander's blood. This acts as thought they've been marked with Designate.
Levitation: Alexander can control Lost Memory through psychokinesis as long as Lost Memory is imbued with his blood. He can control it as though he were physically in control at a range of twenty feet.
Active Camouflage: Alexander's Keyblade can become invisible itself for up to five posts. Cool Down: 5 Posts.
My Blood Machine: Alexander, when holding this Keyblade, can fire his own blood from the tip. Doing so causes slight damage to Alex, but moderate damage to his target. This can be rapid fire.
Tier Three
Bloody Compression Sniper: Lost Memory transforms into a large, unwieldy rifle. Alexander takes a moderate amount of damage, and fires a projectile of blood at his target. This projectile travels almost instantly across long ranges due to the intense magical compression, and damage on hit determined by character tier, plus a severe amount. This weapon can also be charged to deal higher damage, with the damage increasing a moderate amount each post it is charged up to a maximum of three. When this weapon fires, it is no silent. As it draws its ammo from Alexander's blood, it doesn't need to reload.
Amplify: When the Keyblade's elemental imbuement is active while in BCS form, each projectile applies the effects of Designate. The projectiles also explode on impact with a target and splatter blood droplets over a twenty-foot range. This explosion deals extra moderate damage, and those splattered with blood will also have Designate applied.
Blood Red Summer: When the Keyblade's elemental imbuement is active while in BCS form, projectiles from My Blood Machine gains the range of any projectile fired from the BCS form. They do not gain the damage of the projectiles, but they retain their rapid fire. These projectiles will apply Designate on contact.
Dream Eater: Once per topic, while in BCS form, Lost Memory may fire a powerful beam that banishes anything it hits to the Realm of Sleep for the remainder of the topic. They will be unable to leave the RoS and return to the topic through any method during this time.
Tier One
Summonable Weapon: Lost Memory can be summoned/desummoned at will
Nothing Stays Buried: Lost Memory is capable of unlocking everything that stays locked, but it is also capable unlocking memories. Using Lost Memory, Alexander can restore and retrieve even memories that have been destroyed or censored. Further, he can use the Keyblade to unlock an item or person's "secrets", and can see what they are hiding. This also includes the secrets of worlds- Alexander can use Lost Memory to divan into the past and see events that he should not be privy to.
Designate: Alexander may mark an individual within his range of vision in a manner that allows him to track them across a world. This manifests itself as a sixth sense regarding that person specifically. If they leave the world, they are no longer under designation.
Invisible Arsenal: Around where an individual that Alexander has marked with Designate is residing, Alexander may call a summon to that location.
At Range: At a significant range, all of Alexander's skills and slotted abilities and items deal moderately more damage.
Tier Two
Element Imbued and Effect: Lost Memory is charged with Alexander's blood at the cost of slightly damaging Alexander. Attacks made with Lost Memory deal moderate damage, as well as mark other foes with Alexander's blood. This acts as thought they've been marked with Designate.
Levitation: Alexander can control Lost Memory through psychokinesis as long as Lost Memory is imbued with his blood. He can control it as though he were physically in control at a range of twenty feet.
Active Camouflage: Alexander's Keyblade can become invisible itself for up to five posts. Cool Down: 5 Posts.
My Blood Machine: Alexander, when holding this Keyblade, can fire his own blood from the tip. Doing so causes slight damage to Alex, but moderate damage to his target. This can be rapid fire.
Tier Three
Bloody Compression Sniper: Lost Memory transforms into a large, unwieldy rifle. Alexander takes a moderate amount of damage, and fires a projectile of blood at his target. This projectile travels almost instantly across long ranges due to the intense magical compression, and damage on hit determined by character tier, plus a severe amount. This weapon can also be charged to deal higher damage, with the damage increasing a moderate amount each post it is charged up to a maximum of three. When this weapon fires, it is no silent. As it draws its ammo from Alexander's blood, it doesn't need to reload.
Amplify: When the Keyblade's elemental imbuement is active while in BCS form, each projectile applies the effects of Designate. The projectiles also explode on impact with a target and splatter blood droplets over a twenty-foot range. This explosion deals extra moderate damage, and those splattered with blood will also have Designate applied.
Blood Red Summer: When the Keyblade's elemental imbuement is active while in BCS form, projectiles from My Blood Machine gains the range of any projectile fired from the BCS form. They do not gain the damage of the projectiles, but they retain their rapid fire. These projectiles will apply Designate on contact.
Dream Eater: Once per topic, while in BCS form, Lost Memory may fire a powerful beam that banishes anything it hits to the Realm of Sleep for the remainder of the topic. They will be unable to leave the RoS and return to the topic through any method during this time.
Last edited by Alexander on Wed Jul 08, 2015 6:59 am; edited 2 times in total
Alexander- The Prince of Dreams
- Posts : 207
Re: Lost Memory Keyblade Tree
Using eyesight does not get around the fact that Designate is a targeting ability. I'm aware you subvert it later in the tree.
Active camouflage needs a cool-down.
Active camouflage needs a cool-down.
Harlow- Posts : 356
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