MH Academy: A Kingdom Hearts AU
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ZDT Keyblade Skill Tree

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ZDT Keyblade Skill Tree Empty ZDT Keyblade Skill Tree

Post by Caduceus Thu Jun 25, 2015 9:35 am

Chosen: Ruxamon has inherited his Replica Ella's Keyblade, and it has taken the form: Zero Dark Thirty.



Tier One
Summonable Weapon: ZDT can be summoned/desummoned at will.
Alohomora!: ZDT  can be used to unlock/lock any object.
Nobody's Tribute: Ruxa forcibly disables one ability from a targets skill tree, using his nothingness element. [CD: 6]
Corridors of Darkness: The user can travel to worlds with Corridors of Darkness.
The Weights Come Off: After inhaling deeply, and exhaling, all current cooldowns are cut by -2.  (This does not affect "The Weights Come Off" or MP regeneration) [CD: 8]


Tier Two
Replica's Spruce: Whenever a skill is used from a Skill Tree other than this one. The user is healed slightly. (They'll obtain a green glow that disappears a few seconds later.)
AP+: The keyblade inflicts moderate Darkness/Nothingness damage for every hit landed.
Call for Destruction: Any environmental summon (summons having to do with storms and etc.) can be summoned for 2 DP less than their costs.
Magic Suppression: All targets in a one hundred foot radius have their magic suppressed, except Ruxa, a green orb with a white core forms over the ZDT keyblades teeth, and it must be destroyed in order to negate this ability. Nothingness element is required to use this ability.


Last edited by Ruxa on Mon Jan 18, 2016 5:51 pm; edited 9 times in total
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ZDT Keyblade Skill Tree Empty Re: ZDT Keyblade Skill Tree

Post by Harlow Thu Jun 25, 2015 1:32 pm

Unsure about Horcruxes and the limitations on Dance With The Wardrobes. I'll get back to those later.  

As a t1 ability, The Weights Come Off will either give you cool-down reduction or duration increase, not both.

Your elemental infusion (AP+) typically has a single element addition and then an effect with it, but I'd say adding the second element is a justifiable effect. Nothing needs to be changed, only justifying my logic.

DP+: You may only gain 5 DP per tree.

Speed Charm is too strong for tier 2.
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ZDT Keyblade Skill Tree Empty Re: ZDT Keyblade Skill Tree

Post by Caduceus Thu Jun 25, 2015 2:26 pm

Edited.
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ZDT Keyblade Skill Tree Empty Re: ZDT Keyblade Skill Tree

Post by Harlow Thu Jun 25, 2015 7:31 pm

Horcruxes, on the premise alone, would have to be a T4 ability.

Dance With The Wardrobe!: I assume you're giving these objects statistics, otherwise, they cannot move. However, objects are generally more fragile and will be destroyed easily. They don't get the END benefits players do. If you'd like to save this for a later tier, to allow a more powerful version, I'd understand. If not, I'll work with you to make it acceptable for T1. If you have other ideas with this ability, we can work on it.

The Weights Come Off: Do you mean the CD is 8 posts? The way its written, it seems like a one use ability and then cool-down, but it looks like you've written that the duration is 8 posts. If not, please elaborate.

Call for Destruction: DP reduction is still iffy, so we'll experiment with it. However, having a title will not allow that large of an increase, as it's transparently easy to subvert. Instead, you may only apply the decrease to environmental summons. This means it applies to summoning storms, fields of snow, etc. Everything you implied, but with a limit on the ability type. Is this okay with you?
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ZDT Keyblade Skill Tree Empty Re: ZDT Keyblade Skill Tree

Post by Caduceus Thu Jun 25, 2015 10:56 pm

Changed.
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ZDT Keyblade Skill Tree Empty Re: ZDT Keyblade Skill Tree

Post by Harlow Thu Jun 25, 2015 11:00 pm

Possession orb will not be able to affect PCs or NPCs, only on inanimate objects up to the size of an elephant. You may lower the cool-down to 6 posts.

Make the appropriate changes, and you should be good to go.
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ZDT Keyblade Skill Tree Empty Re: ZDT Keyblade Skill Tree

Post by Caduceus Thu Jun 25, 2015 11:23 pm

Fixed.
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Post by Harlow Thu Jun 25, 2015 11:28 pm

Approved.
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ZDT Keyblade Skill Tree Empty Re: ZDT Keyblade Skill Tree

Post by Caduceus Mon Jan 18, 2016 5:52 pm

Switched up some abilities.
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ZDT Keyblade Skill Tree Empty Re: ZDT Keyblade Skill Tree

Post by Marigold Darkson Mon Jan 25, 2016 11:26 pm

Please list which abilities were changed/altered
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