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Renaissance keyblade skill tree

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Renaissance keyblade skill tree Empty Renaissance keyblade skill tree

Post by Thelennx Mon Jan 19, 2015 3:44 am

Chosen: Thelennx has been chosen by the Keyblade Renaissance



Tier One
Summonable Weapon: Renaissance can be summoned/de-summoned
Nothing Stays Locked: Renaissance can be used to unlock/lock any object

1st Skill:
Protector- Attacks that hit the foe or their weapons (depending on what was hit) causes them to deal slightly less damage to Thelen each time he manages to get a hit

2nd Skill:
Sheer force- Each time Thelen's key hits or is hit by something he can generate a small pulse of force outwardly at the target, adding more brute force or counter force to his attacks or defence  

3rd Skill:
For you- Thelen can target one Ally for his keyblade to vanished from his own person and appear floating at this person's area of that target. Magically holding itself there attempting block or cut away one attack that has been aimed at his ally before returning to Thelen.



Tier Two
Element Imbued and Effect: For Nothing -Thelenn is able to surround his key with nothingness, expending the width of his blade and dealing extra energies to his attacks.

1st Skill:
Zenth blade- Strikes against targets will mark them with a magical forces that detonate only if Thelen's allies strike and hit the foe one post after Thelen does. Allies that detonate the mark will deal additional damage to the victim while Thelen is able to deal half the bonus damage on his next attack.  

2nd Skill:
Strengthened- Thelennx gains a moderate strength boosts while wielding Renaissance

3rd Skill:
Weapons master- As long as thelen holds this keyblade his other items, armours and weapons have effects, protections, and damage all boosted by a moderate amount.




Tier Three
Keyblade Weapon Transformation: Size matters- renaissance is able to change its size, weight and length of itself while being wielded by its master to massive sizes, extremely long or as small as a dagger.

1st Skill:
Defender –  Thelen gains a large bonus to damage reduction to all forms of harm that affects him

2nd Skill:
Protector- Thelen gains a large bonus to Endurance to all forms of harm that affects him

3rd Skill:
Sanctum-Thelen quickly creates a semi-large circle around him (1 meter circumference) as he stabs any surface with his weapon. Once this happens a light crimson glow dances along the circle as it lifts into the air within the borders of the circle. Any ally plus himself inside the circle (Either on the ground or at the limit of 3 meters above it) has their defensive buffed to their natural defences (physical and magical) by moderate amount for five posts after. Enemies that are inside the circle are not effect by this aside from being slightly knocked back by 30 feet away from Thelen anywhere within the circle. This skill last one post.  cool down 5 posts




Tier Fourth
Keyblade Waverider Transformation: Thelennx Keyblade turns a large motorbike that hovers above the ground while moving at incredible speeds across worlds and built to be extremely sturdy.

1st Skill:
Mold breaker- Thelennx’s key can also transform into copy of any of his syth items or allies items (with permission) and mimic their powers exactly while still retaining keyblade properties. If wielded with the item as well the syth item also gains a serve boots in durability and effectives.

2nd Skill:
Smith’s blessing- While Renaissance is out all of Thelenn’s syth items can a large boost to effectiveness and durability that are in the area and a moderate boosts to allies items in a large area of the key.  Renaissance also gain large damage boosts based on the number of syth items currently being used in battle.    



Tier Five
Endgame Weapon Transformation:  Armored gravitation- Thelen’s keyblade joins with him, becoming powerfully high tech amour supplements, upgrade to his existing condition’s, providing additional options for combat. Each of pieces of this armor additional have their own abilities and counts as separate items.  

http://img2.wikia.nocookie.net/__cb20131224223520/yugioh/images/3/35/FullArmorGravitation-OW.png

Helmet-The helmet allows Thelen to organize and digitally record data that he is observing and even allow him to gain some level of telepathy, able to speak to allies and give them knowledge and gain it in return in a large radius around Thelen.

Right arm-This piece is able to fire itself in an extremely speed towards the direction it shot, accelerating the longer it moves forward. Thelen is able to mentally control the direction of the fist and control it while its flying.  The strength of the damage is equal to Thelen’s physical damage with an additional large boost of power. The glove also is razor sharp fingers and spiked at the knuckles. can remain airbore for 3 posts before returning to fire again, must wait 1 posts before next use.
 
Left arm- This piece is able to fire beams of pure nothingness, smaller faster moving beams at the finger tips that deal moderate damage.  It can also fire at the palm of the glove into powerfully cone dealing high moderate amount of damage in an expending cone of effect. The energy attacks deal less damage to weapons, items and armours. Cool down 1 posts for each finger 3 posts for the palm cannon

Armors legs- This piece allows Thelen to fly at speeds equal to his own speed tier without hinder and increase his speed by a moderate amount and reduce his cool downs to physical skills by 1 post less.

Chest piece- This piece provides an added befitted from being unable to be targeted by single target negative effects aimed at him. As well as this piece also neglects all friendly draw back effects to Thelen.

Shoulder plates- This pieces fires off a large numbering volley of small missile like darts in a wide area of that is targeted, each one hitting deals moderate nothingness damage on its own producing a moderately size blast. This deal more damage to items, weapons and amour. cool down 3 posts

1st Skill:
Together-  Thelen is able to give his keyblade  to someone else temporally allowing them use its power as their own at its maximum potential. In exchange they grant him access to use one of their skill tress and all of its power until the key either is returned or called back to thelen.  While the key is away Thelen does not lose the buffs or passives its grants him only the ability to use its skills.  

Only when fighting alone Thelen can use this skill offensively, slamming his key into the ground a large circle of expending energies will quickly spread in massive area around him, gaining more and more larger radius for each post that he holds it. Once he unleashes it the circle with deal serve damage to everyone around Thelen in addition to a large boost for every enemy present in the circle, if an ally joins and is in the circle the circle will deal less damage for everyone allied unit there. This works only on ground based targets and airborne about 30 feet above ground level. 15 post cool down



Last edited by Thelennx on Sun May 17, 2015 1:45 pm; edited 11 times in total
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Renaissance keyblade skill tree Empty Re: Renaissance keyblade skill tree

Post by Thelennx Tue Jan 20, 2015 4:02 pm

bump
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Renaissance keyblade skill tree Empty Re: Renaissance keyblade skill tree

Post by Game Master Tue Jan 20, 2015 7:17 pm

For Protector, are you saying that attacks that cause damage simply deal less damage to Thelennx and his allies? You can choose Thelennx or *an* ally, but not both at this tier.

For Sheer Force: Keyblades are powerful anti-magic weapons. They can already block most powerful magic attacks with ease, unless you mean for something else to transpire?

Size Matters seems more like a transformation ability than a T1 ability. Transformation Abilities don't come into play until T3.


Energize is your imbued skill. You still have an extra skill slot for T2


T3 lacks a transformation.

Protector would just be a bonus to Endurance, since increases to endurance are not conditional.

Tough Rider is a T4 ability- that's when your keyblade gains the ability to become a waverider of some variety.

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Renaissance keyblade skill tree Empty Re: Renaissance keyblade skill tree

Post by Thelennx Tue Jan 20, 2015 8:13 pm

edited to just him

changed sheer force

changed t1, moved size matters to tier 3

filled

filed the t2

changed

and removed rider

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Renaissance keyblade skill tree Empty Re: Renaissance keyblade skill tree

Post by Game Master Wed Jan 21, 2015 5:44 am

T2 lacks its Element Imbued and Effect

T3 lacks its Keyblade Weapon Transformation

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Post by Thelennx Wed Jan 21, 2015 3:16 pm

Edit in embe

And i thought u said changing the size of my key counted as a transformation ability?
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Renaissance keyblade skill tree Empty Re: Renaissance keyblade skill tree

Post by Game Master Wed Jan 21, 2015 3:30 pm

It does count as a transformation, but Tier Three has a transformation slot plus three additional slots which at that moment may be used for transformations. You have occupied one such slot with a transformation ability, but the Transformation Section has nothing.

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Post by Thelennx Wed Jan 21, 2015 10:04 pm

ooh i see

edited in then
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Renaissance keyblade skill tree Empty Re: Renaissance keyblade skill tree

Post by Game Master Thu Jan 22, 2015 4:35 am

For your new skill, you have no elements that I feel justify healing. You will need to remove this from your ability: "Any ally plus himself inside the circle (Either on the ground or at the limit of 3 meters above it) has their health restored moderate amount of their total damage total."

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Post by Thelennx Thu Jan 22, 2015 5:15 am

edited
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Renaissance keyblade skill tree Empty Re: Renaissance keyblade skill tree

Post by Game Master Thu Jan 22, 2015 5:44 am

Approved.

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Renaissance keyblade skill tree Empty Re: Renaissance keyblade skill tree

Post by Thelennx Fri May 15, 2015 4:01 am

Edited in t4 and t5 skills

Spoiler:
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Post by Game Master Fri May 15, 2015 5:14 am

I appreciate the ambition for the Tier Five transformation, but its far too complex given that you are turning the Keyblade into essentially multiple items AND magic-proof armor.

I'm seriously not a fan of the Tier Five skill, since it basically locks people out of their skill tree and that is a huge no-no.

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Post by Thelennx Fri May 15, 2015 11:14 am

dang i was going for more varying effects at lower power ranges compared to the common single super transforms at high power ranges hoping for it to equal out. Could I make the transformation just attack upgrades attachtments for an already existing suit of armor? that way it dosen't give the option of being magic proof but still giving the six peices the transformation.

And only if they want to use the key itself, if they don't want to accept it then it won't occur. So they get a choice to use a different tree and lock themselves out of one thats not fitting the stiutation or not to.
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Renaissance keyblade skill tree Empty Re: Renaissance keyblade skill tree

Post by Game Master Sat May 16, 2015 7:43 am

Given what you are doing- creating six low power abilities instead of one high-powered ability, you may alter the function here to be accessories to you or a suit of armor.

That is not that point. Skill trees are not supposed to be lockable/negatable/what-have-you unless that is built in as a deliberate weakness. Now, if you wanted to share skill trees? I don't know that I could raise objections for a temporary sharing of a skill tree.

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Post by Thelennx Sun May 17, 2015 1:46 pm

ah excellent

ok so changed it to only upgrades to armor won't provide addtional protections

and made it so trees are not sealed only shared.
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Post by Game Master Sun May 17, 2015 2:38 pm

Approved.

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