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Hidden heart

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Hidden heart  - Page 2 Empty Re: Hidden heart

Post by Lenneth Fri Jul 17, 2015 3:18 am

turning this into a magic gem/accessory to fit the abilities cause thats the more important thing for me rather then what kind of item i am trying to make at this point
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Post by Drake Pathos Fri Jul 17, 2015 3:40 am

"-Mp cost from spells are reduced only up 100 mp, once that amount is reached the gem can no longer provide the reduction for the topic."

No, I will not allow this. This is not the direction we are going in with synthesis.

The magical abilities are still not something I want to encourage or allow, as it ties it too much to Magic. You still cannot justify it other than it being a magical gem.

"-Soulmate: Hidden heart can only be used by it's owner and cannot be stolen by any means, similar to how a keyblade acts. It manifests from the user's Darkness. "

This is counterable by Skill Tree, just warning you.

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Post by Lenneth Fri Jul 17, 2015 3:53 am

Cost reduction for MP is maxed at 100 MP, and 4 DP across all synthesis items. wrote:

please explain to me how it can work? as with the precedents the ability is listed there in itself there should be a way.  

then as well as please then tell how to make them function since as they are listed as well

The amount of buff or debuff is relative to Synthesis tier. That means you can only have a slight buff at T1 Synthesis, moderate at T2, severe at T3 and so on. However, this can be augmented by multiple items and abilities.  Magical effects can also run on cooldowns. The Magic and Synthesis Stats cannot be buffed or debuffed. The abilities made from these stats can, however, be buffed or debuffed. wrote:

I'm seeing the abilities mostly as buffs to my own ability from my tools, not really their own magical effects

which abilities in particularly do you not agree with? or what wording i'm I not getting?
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Post by Drake Pathos Fri Jul 17, 2015 4:14 am

The precedents, as noted in the topic, are not set in stone and can change. We are currently working on that.

The last three period, as well as cost reduction. We will not allow cost reduction via synthesis, period.

Also, I'd like to note that any items you have made by another character will need to be earned via RP. Also, I do not see how the abilities are related to the synthesis item. It is not like adding a flame effect to a sword, you are just directly buffing yourself. This area of synthesis, not rewarded things, is not intended for just boosting yourself. This is simply for balance.
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Post by Drake Pathos Fri Jul 17, 2015 4:23 am

For now, we are going to put this on hold until synthesis is finished being defined. I apologize for the inconvenience, however there are changes that we need to finish making and adjustments before I can properly continue this approval.
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Post by Lenneth Fri Jul 17, 2015 4:23 am

well I'm basing it off the meta that has currently been shown and still not quite getting it. I feel not enabling a item to adjust things to the user's favour like a buff to their stat or the way their effects work on someone would limit syth a lot and kinda far from any magic item themes show in most fantasy themed media's.

I'd would like a second opinion honestly, once this has all be discussions with multiply people in the staff as well before i've made my decision to what to do to this.


Last edited by Lenneth on Fri Jul 17, 2015 4:24 am; edited 1 time in total
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Post by Drake Pathos Fri Jul 17, 2015 4:24 am

As I said, this is being put on hold.
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Post by Lenneth Fri Jul 17, 2015 4:31 am

posted right after i think lol I'll wait and hear the verdict

Also I'd like to know the requirements for the rps for item crafting I need to do as well for future reference as well once they are set.
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Post by Lenneth Mon Sep 28, 2015 2:26 pm

so bumping this been a while
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Post by Lenneth Tue Oct 06, 2015 1:10 am

bumps
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Post by Game Master Tue Oct 06, 2015 4:57 am

Lenneth wrote:-The user gains 30 mp per post.
Before I confirm this, I need to run it by Veara and see what he thinks.

Lenneth wrote:cannot be stolen by any means
I actually disagree. To me, one of the primary themes of synthesis items is that while not always easy, it is always possible to take them. Synthesis is far different than magic in that regard.


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Post by Lenneth Tue Oct 06, 2015 12:57 pm

Ok, I aslo added a blurb about the mp regen beibg disabled during mp cooldown

And removed that part
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Post by Game Master Wed Oct 07, 2015 7:53 pm

Approved.

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