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Summer Tournament: Seth vs Zienna
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Summer Tournament: Seth vs Zienna
First Round: Seth v Zienna
Summer Tournament, Round One.
Location: Twilight Town; Sandlot
Conditions: Dawn; Clear and Sunny
Summer Tournament, Round One.
Location: Twilight Town; Sandlot
Conditions: Dawn; Clear and Sunny
“If the participants would please pick heads or tails, kupo!~” the fluttering moogle would say, flipping a small coin into the air.
Community Moogle- Posts : 71
Re: Summer Tournament: Seth vs Zienna
"I'll take tails~" Zienna said, chuckling as she leaned against her giant of a companion.
Zienna- Posts : 322
Re: Summer Tournament: Seth vs Zienna
"Then heads shall be mine," Seth declared, as his two Aspects took form beside him, standing even with his height.
Seth Vicens- Posts : 92
Re: Summer Tournament: Seth vs Zienna
As the two combatants picked their sides, the coin was caught and smacked against the back of the moogle's hand. Its small wing fluttered as it peeked at the coin, just after revealing it for both to see.
"Tails, kupo!~ Battler Zienna gets first move. Have fun, fight hard, and good luck, kupopo!~" With that, the creature disappeared in a dazzling warp of space.
"Tails, kupo!~ Battler Zienna gets first move. Have fun, fight hard, and good luck, kupopo!~" With that, the creature disappeared in a dazzling warp of space.
Community Moogle- Posts : 71
Re: Summer Tournament: Seth vs Zienna
With the fight initiated, Zienna summoned a ball of blood from her palms, which turned into a fine, red mist that draped her raven companion, who's black feathers turned slightly red. A dark cloud engulfed him as his form grew, taking a humanoid shape. Large, black wings extended out, and the clouded figure took to the skies, immediately throwing knife-like, razor-sharp feathers at their enemies. If one were to look, he was wielding a long, slender blade that glowed red, the moisture in the air heating up around it.
Immediately following Nero's successful summon, Isis quickly healed the succubus back to full, just before summoning two large circles as big as area of where their fight was taking place, one on the ground and one up in the sky and quickly summoned three bolts of lightning to strike down at all three targets. Her blade became electrified as she awaited for their reaction.
Wolfram howled and sent a pulse of light from his body, ironically blessing his demonic companions. Looking straight ahead, his ax glowed red as a layer of molten metal coated the blade, which he then used to strike at the ground, causing the earth to splinter with a mix of metal and earth where the leader of their enemy stood, spikes suddenly jutting out to shred him.
And Zienna? She took to the skies, circling her enemies from a safe distance, with her blades being coated in unholy flames. She let herself stay out of harm's way for now, but she was ready to react to anything her enemy might throw at her.
=====
General Tracker:
[Zienna] DP: 0/4
MP 120/120
[Isis] Revved (5): Skills are 25% more effective
Immediately following Nero's successful summon, Isis quickly healed the succubus back to full, just before summoning two large circles as big as area of where their fight was taking place, one on the ground and one up in the sky and quickly summoned three bolts of lightning to strike down at all three targets. Her blade became electrified as she awaited for their reaction.
Wolfram howled and sent a pulse of light from his body, ironically blessing his demonic companions. Looking straight ahead, his ax glowed red as a layer of molten metal coated the blade, which he then used to strike at the ground, causing the earth to splinter with a mix of metal and earth where the leader of their enemy stood, spikes suddenly jutting out to shred him.
And Zienna? She took to the skies, circling her enemies from a safe distance, with her blades being coated in unholy flames. She let herself stay out of harm's way for now, but she was ready to react to anything her enemy might throw at her.
=====
General Tracker:
[Zienna] DP: 0/4
MP 120/120
[Isis] Revved (5): Skills are 25% more effective
- Abilities used:
- Zienna:
Abysmal Contract: Zienna sacrifices a moderate amount of health and blood to invoke a summon, even when the required DP is lacking. The downside is that the summon is proportionally weaker by the amount of DP missing.
Summoned Nero
Flight; Zienna can hover and fly freely in the air.
Nero:
Vaporal Blade -- His blade becomes superheated, allowing it to pierce through armor and burn enemies. While active, the blade leaves a glowing red trail of vapor. Toggled ability.
Take Flight -- Nero sprouts his wings, allowing him to freely maneuver the skies.
Feather Duster -- When Take Flight is active, Nero can use his feathers as projectile weapons to attack his enemies with. Using dark magic, the feathers become stiff and sharp.
Isis:
Mend* -- A target is healed by a moderate amount. CD: 3 posts.
Static Field* -- Isis marks a large area (can be a smaller area) for five posts. Circles of the same design found on the sides of the Reaper appear on the ground and in the air to show the affected area. She can call down multiple aimed lightning strikes in this area while active, dealing slight damage each. CD: 3 posts after the ability has been canceled/deactivated.
Static* -- Isis' Corite Blades become charged with electricity, increasing damage. Its power increases as Revved stacks increases. At ten stacks, the blades will have an added coating of electrified, super-heated vapor, further increasing damage output. Static can be toggled on and off.
Wolfram:
Fortitude -- Infuses Wolfram and surrounding allies with holy energies, moderately boosting their Endurance for 10 posts. CD: 15 posts
Splinter -- Large spikes shoot out from the ground at a small target area, dealing moderate damage. Spikes can either be Glass, Earth, Metal, or a combination of the three. CD: 3 posts
Zienna- Posts : 322
Re: Summer Tournament: Seth vs Zienna
Seth’s eyes flashed gold as he readied his body. The Aspect of Determination would instantly gesture at Seth, who would be surrounded by a bright light. Pulses of energy would radiate from the young man, readying to deal damage to whoever would get close. All three would slowly hover above ground as a huge area would be instantly shrouded in glass. Seth would reach into his chest, drawing forth the gleaming sword of his, which would be shining brightly, coursing with light energy. Power would swell within his body, ready to be unleashed, as a glance from the bow-wielding Aspect of Redemption would cause him to swell even further as he bid his time.
As the lightning and feathers would strike towards the three of them, Seth would merely smile as he was unaffected by the lightning, while he used the glass to create a wall, only barely shielding the group from the feathers, as a few would pass through and strike him in the arm, while the AoD would take the hit of the lightning, shrugging it off as already they would both start to experience healing energy thanks to AoR. The metal spikes aimed for Seth would be countered by both a mixture of glass coating the earth, as well as metal from the Aspect of Determination, who would create his own spikes to evenly coat the ground, so as to allow the metal to remain flat. That that situation resolved as Seth would move higher into the air, the AoD would sharpen the metals and aim them directly at Wolfram, before launching them towards the giant.
The Aspect of Redemption would instantly dodge the lightning that surrounded him, as he would turn to take aim with his bow, before firing off a burst of magic, which would explode and completely enshroud Isis in a sphere of Time, locking her in place. He would fire off a round of six explosive arrows, aiming to strike her while she was caught in time.
Seth Vicens –
4/4 DP
0/120 MP – Cooldown 9 (-1 from Galeforce, -1 post from Bright Moon, -1 from We Fight Together, -2 from Lightning Rod of Hate) 4 Posts remaining.
Aspect of Retribution
Aspect of Determination
As the lightning and feathers would strike towards the three of them, Seth would merely smile as he was unaffected by the lightning, while he used the glass to create a wall, only barely shielding the group from the feathers, as a few would pass through and strike him in the arm, while the AoD would take the hit of the lightning, shrugging it off as already they would both start to experience healing energy thanks to AoR. The metal spikes aimed for Seth would be countered by both a mixture of glass coating the earth, as well as metal from the Aspect of Determination, who would create his own spikes to evenly coat the ground, so as to allow the metal to remain flat. That that situation resolved as Seth would move higher into the air, the AoD would sharpen the metals and aim them directly at Wolfram, before launching them towards the giant.
The Aspect of Redemption would instantly dodge the lightning that surrounded him, as he would turn to take aim with his bow, before firing off a burst of magic, which would explode and completely enshroud Isis in a sphere of Time, locking her in place. He would fire off a round of six explosive arrows, aiming to strike her while she was caught in time.
Seth Vicens –
4/4 DP
0/120 MP – Cooldown 9 (-1 from Galeforce, -1 post from Bright Moon, -1 from We Fight Together, -2 from Lightning Rod of Hate) 4 Posts remaining.
- Skills/Abilities used:
- Crystallize – 50m of an area covered in glass, able to be used as a conduit for Seth’s spells. Cooldown 5 (-1 post from Galeforce, -1 post from Bright Moon, -2 posts from Lightning Rod of Hate) 1 post.
Dynamic Moment – Seth has stored a total of 225 MP, able to empower his attacks with at a later time.
Lightning Rod of Hate: If Seth is struck by an enemy spell, his cooldowns are reduced by 2.
Dominion of Crystal: Seth is able to passively manipulate any source of glass nearby him within a 50 meter range. This includes shaping and forming the glass to suit his needs, as well as using it to fight with. He can only use as much glass as is available to him, and cannot generate more with this ability. The range increases by an additional 50 per each tier that he has.
Aspect of Retribution
- Skills used:
- Tailwinds: AoR passively grants allies the ability of flight. Not quite full flight, this is more akin to moving through the air as if walking. The maximum height is 50 Meters.
The Caretaker (T2): Near an ally, AoR gives off an aura of Time Magic which minorly heals them over time. The effect is slightly weakened for each ally in the range. (40 Feet)
Rejuvenation: AoR can instantly refresh a single cooldown of an ally. Cooldown – 5 Posts (-1 post from Galeforce, -1 from Bright Moon, -1 post from We Fight Together) 2 Posts remaining. Used on Seth’s MP cooldown.
The Chance Denied: AoR manipulates time in such a way that it can instantly dodge an ability/skill as if it had predicted it. Cooldown - 6 Posts. (-1 post from Galeforce, -1 from Bright Moon, -1 from We Fight Together) 3 posts remaining.
Eagle Eye: Using the power of Time, AoR’s Skill-based attacks are sure to hit. Cooldown - 4 Posts (-1 post from Galeforce, -1 from Bright Moon, -1 from We Fight Together) 1 Posts remaining.
The Gale of Frays: The Aspect of Redemption locks an area (30 feet in diameter) in a single moment in time, rendering anybody caught unable to move or activate skills/abilities for 2 posts.
Hail of Flame: AoR launches a flurry of six arrows at a target, each exploding into bursts of flame upon impact, each arrow dealing moderate damage. Cooldown – 3 Posts (-1 post from Bright Moon) 2 posts remaining.
Aspect of Determination
- Skills used:
- Divine Intervention: AoD shields a single ally, rendering them immune to enemy auras, spells and skills for 4 Posts. This does not protect against physical attacks or synthesis abilities.
To Victory!: Activating Divine Intervention now constantly bursts moderate light damage for each post it is active.
We Fight Together: If the ally shielded by Divine Intervention is affected by a skill, aura or spell, allied cooldowns are reduced by 1 post per affliction.
The Bright Moon: When an ally activates a skill/ability, their cooldowns are reduced by 1 post.
Seth Vicens- Posts : 92
Re: Summer Tournament: Seth vs Zienna
Zienna issued a gesture of caution as the field got coated with what looked to be glass. The lightning didn't do much, but that wasn't the big one. The fun truly began when the whole field lit up in a cascading song of lightning. Isis wanted to use the whole duration before calling the storm. She expected another barrage of lightning bolts to crash down, but none came. To her surprise, Isis stood there, motionless as if time stopped for her. And she realized that it did. The animus managed to fire off half of her barrage. Three orbs of lightning shot up to the air, while the other three were just exiting the ports when the time field went into effect, getting time-locked like the animus. The orbs that escaped the area targeted and tracked the archer and aimed to crash and explode into him.
Wolfram, seeing the archer aim for the animus, stomped on the ground, causing a fairly large chunk of earth to rise some distance in front of the frozen girl, protecting her from the arrows that were meant for her. The 12-foot Guardian charged at the one who wore golden armor, seeing it fit to be dueling one who looked to be equipped to fight as knights should. Until he was caught off-guard by the spikes that suddenly flew to him. However, thanks to his hardened skin and even harder armor, he only took way less than what was expected, and only halted his advance for a second before he was at it again and doing a 360 degree sweep with his ax in a large area around him. His tail also whipped towards AoD as his rotation continued, as a little insurance in case he decided to dodge within his range.
Meanwhile, Nero relocated closer to the enemy and swiped his sword with a mighty swing that summoned a tornado of fire. Its current path saw it passing through the three of them, but because of its unstable nature, it swiveled from left to right like a drunk air elemental, making its path unpredictable, however, it would try and evade his allies. While it was on the way, Nero dove in and confronted the archer, smirking and making a gesture in line with saying, "Come on!" making sure to put the archer between him and the orbs that gave chase.
Zienna decided to test the waters herself, coating her entire body with dark blue flames before diving head-long towards Seth. She attempted to get a few hits in, not even caring that the field that protected the man hurt her for being so close. In fact, she even seemed to enjoy it. "Oooh~ That stings~" she'd say, tauntingly, after delivering four consecutive slashes at the man and jumping back into the air. She liked the pain, but she knew she had to ensure the kill first before she went and enjoyed herself.
=====
Cooldowns/Durations:
[Isis]
Mend (CD: 2 posts)
Static Field (Active: 4 posts)
[Wolfram]
Fortitude (Active: 9 posts, CD: 14 posts)
Splinter (CD: 2 posts)
=====
[Zienna]
Pleasuring Pain -- Zienna finds pleasure in pain, either suffering from it, or delivering it onto others, and as such, she isn't affected too negatively--if at all--when damaged, able to shrug it off with a grin.
Soul Flames -- Combining Fire and Darkness, she can summon a dark bluish flame anywhere on her body, and can extend these flames to any weapon she has. While active, Zienna steals health every time she does damage.
[Nero]
Flame Tornado -- Summons a flaming tornado for three posts. CD: 7 posts
[Wolfram]
Stone Pillar -- Cause a chunk of the earth to jut out of the ground. CD: 2 posts
[Isis] Revved (6)
Barrage* -- The Reaver releases six spheres of electricity that seeks out enemies. They explode on contact, dealing moderate damage each.
Wolfram, seeing the archer aim for the animus, stomped on the ground, causing a fairly large chunk of earth to rise some distance in front of the frozen girl, protecting her from the arrows that were meant for her. The 12-foot Guardian charged at the one who wore golden armor, seeing it fit to be dueling one who looked to be equipped to fight as knights should. Until he was caught off-guard by the spikes that suddenly flew to him. However, thanks to his hardened skin and even harder armor, he only took way less than what was expected, and only halted his advance for a second before he was at it again and doing a 360 degree sweep with his ax in a large area around him. His tail also whipped towards AoD as his rotation continued, as a little insurance in case he decided to dodge within his range.
Meanwhile, Nero relocated closer to the enemy and swiped his sword with a mighty swing that summoned a tornado of fire. Its current path saw it passing through the three of them, but because of its unstable nature, it swiveled from left to right like a drunk air elemental, making its path unpredictable, however, it would try and evade his allies. While it was on the way, Nero dove in and confronted the archer, smirking and making a gesture in line with saying, "Come on!" making sure to put the archer between him and the orbs that gave chase.
Zienna decided to test the waters herself, coating her entire body with dark blue flames before diving head-long towards Seth. She attempted to get a few hits in, not even caring that the field that protected the man hurt her for being so close. In fact, she even seemed to enjoy it. "Oooh~ That stings~" she'd say, tauntingly, after delivering four consecutive slashes at the man and jumping back into the air. She liked the pain, but she knew she had to ensure the kill first before she went and enjoyed herself.
=====
Cooldowns/Durations:
[Isis]
Mend (CD: 2 posts)
Static Field (Active: 4 posts)
[Wolfram]
Fortitude (Active: 9 posts, CD: 14 posts)
Splinter (CD: 2 posts)
=====
[Zienna]
Pleasuring Pain -- Zienna finds pleasure in pain, either suffering from it, or delivering it onto others, and as such, she isn't affected too negatively--if at all--when damaged, able to shrug it off with a grin.
Soul Flames -- Combining Fire and Darkness, she can summon a dark bluish flame anywhere on her body, and can extend these flames to any weapon she has. While active, Zienna steals health every time she does damage.
[Nero]
Flame Tornado -- Summons a flaming tornado for three posts. CD: 7 posts
[Wolfram]
Stone Pillar -- Cause a chunk of the earth to jut out of the ground. CD: 2 posts
- NOTE::
- Heavy-Handed -- Wolfram puts considerable force behind his physical attacks, able to stagger opponents that attempt to block them, or send them flying.
Base Ability: Tough Hide -- Physical Damage against Wolfram is reduced severely. Magic Damage remains the same. (assuming the spikes deal physical damage since it relies on impact/penetration/impalement/etc.)
[Isis] Revved (6)
Barrage* -- The Reaver releases six spheres of electricity that seeks out enemies. They explode on contact, dealing moderate damage each.
Zienna- Posts : 322
Re: Summer Tournament: Seth vs Zienna
Seth would wince as the succubus would strike him, while he was able to block three, he was caught off-guard by the last, as he winced in pain. As she would fall back, Seth would glance towards Isis, an idea forming in his head. Rushing towards Zienna, he would suddenly burst into a cloud of crystals. He would reappear in front of the frozen Isis. While she wouldn’t feel it now, she was sure to feel it when she broke free soon. Striking the glass that covered the ground, a pillar of light would envelop Isis. Seth wasn’t done, as from his chest burst a wolf wielding a sword in its mouth, who would spin in a circle, delivering a slash of arcane energy.
AoR scoffed as he saw Nero and the orbs approaching him. Into a beam of light he would disappear, as he would reappear on Nero’s back, reaching around his neck with his bow-like arm, trying to strangle the winged-fighter as he would also kick and bite if he could. He was fully anticipating the sword, but he was gonna do as much as he could while he was able.
The AoD would find himself shrouded in a gust of wind as he braced himself with his spear for the impact of the massive warrior’s attack. Unprepared for the actual force behind it, he would find himself sent flying backwards. As he flew backwards, he would grind his spear against the glass to slow himself. Grunting, the golden warrior would examine his foe carefully, trying to discern a way of attacking. He spotted his opening, launching his spear towards Wolfram, guiding it through magnetism before it burst outwards with electrical energy, expanding outwards enough to reach the giant.
Seth Vicens –
0/4 DP
0/120 MP – Cooldown 3 (-1 post from Bright Moon) 2 posts remaining.
Aspect of Loyalty
Aspect of Redemption
Aspect of Determination
AoR scoffed as he saw Nero and the orbs approaching him. Into a beam of light he would disappear, as he would reappear on Nero’s back, reaching around his neck with his bow-like arm, trying to strangle the winged-fighter as he would also kick and bite if he could. He was fully anticipating the sword, but he was gonna do as much as he could while he was able.
The AoD would find himself shrouded in a gust of wind as he braced himself with his spear for the impact of the massive warrior’s attack. Unprepared for the actual force behind it, he would find himself sent flying backwards. As he flew backwards, he would grind his spear against the glass to slow himself. Grunting, the golden warrior would examine his foe carefully, trying to discern a way of attacking. He spotted his opening, launching his spear towards Wolfram, guiding it through magnetism before it burst outwards with electrical energy, expanding outwards enough to reach the giant.
Seth Vicens –
0/4 DP
0/120 MP – Cooldown 3 (-1 post from Bright Moon) 2 posts remaining.
- Abilities/Skills used:
- The Shift: While the sword is in use, Seth is able to teleport around the field.
Bright Light: Seth strikes the ground, causing a beam of light to strike a target area, dealing moderate damage to a single enemy. The damage is increased if the target is connected to Darkness. Cooldown - 3 Posts (-1 post from Bright Moon)
Aspect of Loyalty
- Abilities/Skills used:
- Stand United – As long as Seth has at least 2 Aspects in play, the Aspect of Loyalty cannot be banished.
Our Strength - AoL gains a slight increase in speed for each of Seth's Aspects that are active. (x3)
Mystic Strike – AoL performs a spinning dash forwards, its sword using arcane forces to expand outwards approximately 2 meters further than the reach of the sword, acting as an increase of range. Cooldown – 3 Posts
Aspect of Redemption
- Skills Used:
- Tactical Advantage: AoR flashes into a beam of bright light. Using this skill, AoR is capable of teleporting himself around an area.
The Caretaker (T1): AoR’s creates a shield of wind over an ally, increasing their defense slightly for 4 posts. 3 posts remaining. (Used on Aspect of Determination)
The Caretaker (T2): Near an ally, AoR gives off an aura of Time Magic which minorly heals them over time. The effect is slightly weakened for each ally in the range. (40 Feet)
The Chance Denied: AoR manipulates time in such a way that it can instantly dodge an ability/skill as if it had predicted it. Cooldown - 2 Posts. (-1 post from Bright Moon) 1 post remaining.
Aspect of Determination
- Skills Used:
- Divine Intervention: AoD shields a single ally, rendering them immune to enemy auras, spells and skills for 4 Posts. This does not protect against physical attacks or synthesis abilities. 2 Posts remaiing.
I Can Help: When AoD activates Divine Intervention, the shielded ally gains slight health regeneration for the duration.
To Victory!: Activating Divine Intervention now constantly bursts moderate light damage for each post it is active.
We Fight Together: If the ally shielded by Divine Intervention is affected by a skill, aura or spell, allied cooldowns are reduced by 1 post per affliction.
Weapon of the Slayer: AoD’s spear is immune to enemy abilities/skills and can be manipulated by him using magnetism.
From Above: AoD calls on a strike of lightning upon his spear, spreading outwards 25 feet to deal moderate damage.
The Bright Moon: When an ally activates a skill/ability, their cooldowns are reduced by 1 post.
Seth Vicens- Posts : 92
Re: Summer Tournament: Seth vs Zienna
Zienna looked at the man who teleported to Isis with an annoyed look. How dare he try and hurt that sweet, defenseless girl and leave her there like she was a wet tissue. Dark shadowy chains wrapped around Isis' arms as Zienna's own had shone for a second. All that damage would be split between the two of them after being reduced with the help of Wolfram's Fortitude buff. "Hey!" Zienna shouted at the man as she headed strait for him with daggers at the ready. "What kind of guy leaves his partner to go for a defenseless girl?" Zienna aimed two strikes to pierce the man through the chest and followed with a kick to the head while delivering the attacks with fluid, dance-like motions, using her wings to throw him off by blocking his view as she struck.
Nero was caught by the neck, but managed to jam his hand between the elbow and himself on instinct. Was the guy trying to get both of them hit by Isis' orbs of electricity? His struggling against him prevented the archer from doing much while in that position. He saw the orbs closing in and decided he didn't want to stick around. A sudden force had him crash into the archer, and using the momentum to his advantage, he threw his head back to smash against the archer's face, and escape his grasp. Once out, he threw a kick at him, aiming to push him back towards the three orbs before he hopped back.
Seeing the knight throw his spear, Wolfram reinforced his armor just in time as the spear shot out a bolt of electricity. He grunted as he took the brunt of it, but his armor mitigated some of the damage. He charged at the knight again and made a downward slash to crush the opposition with his heated blade. Once it would crash into the ground, jets of fire would shoot out from the cracks of the earth that would appear after the impact.
=====
(I need to make this section a little more uniform ^^; )
Nero was caught by the neck, but managed to jam his hand between the elbow and himself on instinct. Was the guy trying to get both of them hit by Isis' orbs of electricity? His struggling against him prevented the archer from doing much while in that position. He saw the orbs closing in and decided he didn't want to stick around. A sudden force had him crash into the archer, and using the momentum to his advantage, he threw his head back to smash against the archer's face, and escape his grasp. Once out, he threw a kick at him, aiming to push him back towards the three orbs before he hopped back.
Seeing the knight throw his spear, Wolfram reinforced his armor just in time as the spear shot out a bolt of electricity. He grunted as he took the brunt of it, but his armor mitigated some of the damage. He charged at the knight again and made a downward slash to crush the opposition with his heated blade. Once it would crash into the ground, jets of fire would shoot out from the cracks of the earth that would appear after the impact.
=====
(I need to make this section a little more uniform ^^; )
- Cooldowns:
[Isis]
Mend (CD: 1 posts)
Static Field (Active: 3 posts)
[Wolfram]
Fortitude (Active: 8 posts, CD: 13 posts)
Splinter (CD: 1 post)
Stone Pillare (CD: 1 post)
[Nero]
Flame Tornado (CD: 7 posts)
- Abilities Used:
- [Zienna]
Soul Flames -- Combining Fire and Darkness, she can summon a dark bluish flame anywhere on her body, and can extend these flames to any weapon she has. While active, Zienna steals health every time she does damage.
Dark Bondage -- Zienna binds her soul and the soul of a target together, sharing the pain (and pleasure) either of them experience. Splits damage between the two parties. Lasts until canceled by the succubus, after three posts, or indefinitely, if the other party is willing for it to continue (after the first three posts, either of them can cut the link). Cooldown: 5 posts after initial cast. Only one Dark Bond can be active at a time.
[Nero]
Wind Dash -- Once per post, Nero can quickly dash a short distance.
[Wolfram]
Reinforce -- Wolfram reinforces his armor with Earth and Metal, giving him a moderate boost in defense for three posts. CD: 3 posts after deactivation.
Hellfire -- Crywolf's blade ignites as it swings down into the ground, splintering a small, radial area and causing jets of fire to erupt from the cracks in the earth. CD: 3 posts
[Isis] Revved (7)
Zienna- Posts : 322
Re: Summer Tournament: Seth vs Zienna
With the time magic wearing out, Seth knew he had to act fast to take the girl out of the equation. Saying no words in response to the succubus, Seth would gather up glass created by the Aspect of Loyalty, who had created an exact glass replica of itself, coating his own body with it. The woman’s attacks would break the glass, while he would react to the kick by catching it with the glass, and grasping tightly around her ankle, looking to twist her foot as he would try to wrap himself around her leg, wrenching the ankle as tightly as he possibly could, digging the blade of his sword into the joints. “Do you bleed?” Seth asked, a hint of bloodlust in his voice.
“You will.”
With Zienna close by, the Aspect of Loyalty would lunge for her arms, claws scratching and sword swinging, as each time its paws would touch, a small glass pawprint would be left behind. The wolf snarled and bared its teeth, the sword in its mouth held tightly.
The Aspect of Redemption would see the orbs closing in on him. With a gleam in his eye, he would turn and fire off a hail of six arrows. Three of the arrows would collide with the orbs, exploding into flames, while the other three would bounce around, before finally coming towards Isis, the arrows locked on and ready for impact. Crowboy could wait for his turn.
When Wolfram would bring down the axe, he would find that the AoR would have vanished, having reappeared by Seth, his spear following close behind as he made a move towards Isis. The metal spikes he had before launched at Wolfram also closed in on Isis, aiming to pierce any part of her that he possibly could. A dark chuckle would emerge from the knight as the spikes drew closer.
“They all bleed.”
(Gah, I really need to keep better track of my cooldowns and such >.>)
Seth Vicens –
0/4 DP
0/120 MP – 1 post remaining
Aspect of Loyalty
Aspect of Redemption
Aspect of Determination
“You will.”
With Zienna close by, the Aspect of Loyalty would lunge for her arms, claws scratching and sword swinging, as each time its paws would touch, a small glass pawprint would be left behind. The wolf snarled and bared its teeth, the sword in its mouth held tightly.
The Aspect of Redemption would see the orbs closing in on him. With a gleam in his eye, he would turn and fire off a hail of six arrows. Three of the arrows would collide with the orbs, exploding into flames, while the other three would bounce around, before finally coming towards Isis, the arrows locked on and ready for impact. Crowboy could wait for his turn.
When Wolfram would bring down the axe, he would find that the AoR would have vanished, having reappeared by Seth, his spear following close behind as he made a move towards Isis. The metal spikes he had before launched at Wolfram also closed in on Isis, aiming to pierce any part of her that he possibly could. A dark chuckle would emerge from the knight as the spikes drew closer.
“They all bleed.”
(Gah, I really need to keep better track of my cooldowns and such >.>)
Seth Vicens –
0/4 DP
0/120 MP – 1 post remaining
- Skills On Cooldown:
- Bright Light: Seth strikes the ground, causing a beam of light to strike a target area, dealing moderate damage to a single enemy. The damage is increased if the target is connected to Darkness. Cooldown – 1 post remaining
Aspect of Loyalty
- Skills used:
- Stand United – As long as Seth has at least 2 Aspects in play, the Aspect of Loyalty cannot be banished.
Our Strength - AoL gains a slight increase in speed for each of Seth's Aspects that are active. (x3)
Mystic Strike – AoL performs a spinning dash forwards, its sword using arcane forces to expand outwards approximately 2 meters further than the reach of the sword, acting as an increase of range. Cooldown – 1 post remaining. (Forgot to subtract the 1 post due to Bright Moon last time, but it still works out.)
The Trail – AoL leaves behind glass footprints wherever it walks. (Passive)
Crystal Carrier – AoL leaves a glass replica of itself which can only be manipulated by Seth. Cooldown – 5 Posts. (-1 post from Bright Moon)
Aspect of Redemption
- Skills used:
- The Caretaker (T1): AoR’s creates a shield of wind over an ally, increasing their defense slightly for 4 posts. 2 posts remaining.
The Caretaker (T2): Near an ally, AoR gives off an aura of Time Magic which minorly heals them over time. The effect is slightly weakened for each ally in the range. (40 Feet)
The Chance Denied: AoR manipulates time in such a way that it can instantly dodge an ability/skill as if it had predicted it. Cooldown - 6 Posts. (-1 post from Bright Moon) 5 posts remaining.
Eagle Eye: Using the power of Time, AoR’s Skill-based attacks are sure to hit. Cooldown - 4 Posts (-1 post from Bright Moon) 3 posts remaining.
Hail of Flame: AoR launches a flurry of six arrows at a target, each exploding into bursts of flame upon impact, each arrow dealing moderate damage. Cooldown – 3 Posts (-1 post from Bright Moon) 2 posts remaining.
Aspect of Determination
- skills used:
- Divine Intervention: AoD shields a single ally, rendering them immune to enemy auras, spells and skills for 4 Posts. This does not protect against physical attacks or synthesis abilities. 1 Posts remaiing.
I Can Help: When AoD activates Divine Intervention, the shielded ally gains slight health regeneration for the duration.
To Victory!: Activating Divine Intervention now constantly bursts moderate light damage for each post it is active.
The Bright Moon: When an ally activates a skill/ability, their cooldowns are reduced by 1 post.
Seth Vicens- Posts : 92
Re: Summer Tournament: Seth vs Zienna
Alright, maybe leaving herself open like that was a bad move, but the situation didn't look all that bad. Being caught like this, Zienna was in a good position, and when the sword got stabbed in her leg she yelled out a pleased moan. He would find that his attack was not as strong as he would have liked it to be as Zienna's demonic charm worked it's magic. "Ohh~ I like that~ Let me return the favor!" With the action converging on her location, she decided it was only fair to let herself go as well. Listening closely to her empathic senses, she found the perfect time to reignite her whole body in flames while she twisted to dig her dagger into the wolf's head as it jumped on her, or at least hit it hard enough to keep it from further bothering her. She bit her lower lip as her twisting caused the blade to dig in deeper. Not from the pain, but to keep herself from getting distracted by the pleasure. The flames on her body soon took the form of a serpent and swirled around her, emitting a large field of flames all over the area.
The fires would consume the arrows heading from the just recovered Isis, who suddenly felt her body hurt all of the sudden. Half of the intended damage went to Zienna, and once again, she managed to keep herself from moaning out loud. The animus quickly shielded herself and healed Zienna before dodging the spikes, thanks to her increased awareness from her Reaver. Although, two did impact the back of the device, throwing her forward, but her shield had mitigated the damage. With Seth still preoccupied with her succubus friend, Isis lunged forward with her electrified blades, taking four slices at him.
Seeing Isis' attack, Zienna would take the chance and break the glass with a few well placed kicks
Should he stay, or should he teleport away, Nero and Wolfram would have followed him and attacked in a joint assault. Seeing as none of their chosen targets wanted to fight one-on-one, both of them decided that if this was what they wanted, then so be it.
Nero would be the first to cross swords with him as he fired another flurry of feathers at him and made a diagonal slash upward in a spinning motion, to which he'll immediately follow up by dashing towards him and shoving him back to put him off balance before taking one last swing at him.
Wolfram would then attempt to sweep his ax horizontally to decapitate Seth while Nero was taking his last swing. He did the sweep with one arm, while the other one followed up to deliver a big punch, should the man dodge his blade.
Meanwhile, the flaming tornado was still at play, and heading towards the enemy archer.
=====
I may have missed something. If so, feel free to contact me. I'm getting dizzy from switching back and forth between tabs @.@
The fires would consume the arrows heading from the just recovered Isis, who suddenly felt her body hurt all of the sudden. Half of the intended damage went to Zienna, and once again, she managed to keep herself from moaning out loud. The animus quickly shielded herself and healed Zienna before dodging the spikes, thanks to her increased awareness from her Reaver. Although, two did impact the back of the device, throwing her forward, but her shield had mitigated the damage. With Seth still preoccupied with her succubus friend, Isis lunged forward with her electrified blades, taking four slices at him.
Seeing Isis' attack, Zienna would take the chance and break the glass with a few well placed kicks
Should he stay, or should he teleport away, Nero and Wolfram would have followed him and attacked in a joint assault. Seeing as none of their chosen targets wanted to fight one-on-one, both of them decided that if this was what they wanted, then so be it.
Nero would be the first to cross swords with him as he fired another flurry of feathers at him and made a diagonal slash upward in a spinning motion, to which he'll immediately follow up by dashing towards him and shoving him back to put him off balance before taking one last swing at him.
Wolfram would then attempt to sweep his ax horizontally to decapitate Seth while Nero was taking his last swing. He did the sweep with one arm, while the other one followed up to deliver a big punch, should the man dodge his blade.
Meanwhile, the flaming tornado was still at play, and heading towards the enemy archer.
=====
- Cooldowns:
[Zienna]
Dark Bondage (Active: Indefinitely; CD: 4 posts)
[Isis]
Static Field (Active: 2 posts)
[Wolfram]
Fortitude (Active: 7 posts, CD: 12 posts)
Reinforce (Active: 2 posts)
Hellfire (CD: 2 posts)
[Nero]
Flame Tornado (CD: 6 posts)
- Abilities Used:
[Zienna]
Devilish Charm -- Anyone who sets their gaze upon the succubus will feel a deep subconscious affection towards her, cutting any direct damage dealt to her by 20%.
Empathy -- The succubus can, to a certain degree, feel the emotions and intentions of anyone who is within 20 feet of her.
Serpentine Flames -- Zienna's signature dark flames take the form of a serpent which forms a ring of fire around her, which then rapidly spins, throwing flames around a large area, dealing moderate damage to enemies caught.
[Isis] Revved (
Lifeline -- Infuses an ally with a Water/Wind shield that blocks a moderate amount of damage. The shield is strengthened when hit with the aligned abilities, but take extra damage when hit by elements they are weak to. Last for 10 posts and can stack if cast again on the same target, which refreshes the duration back to the start. CD: 6 posts.
Mend* -- A target is healed by a moderate amount. CD: 3 posts.
Rev -- Whenever Isis has the Reaver equipped, she gains a stack of Revved per post after equipping it, up to a maximum of 15. Her Speed and Evasiveness gets boosted from non-existent (0 stacks) to moderate (15 stacks). She looses stacks at a rate of 2 per post whenever she unequips the Reaver. If she enters a topic with the Reaver already equipped, she starts out with 5 stacks. Each stack improves the effect of certain abilities (marked with *) by 5% per stack. Note: Unless stated otherwise, all abilities will require the Reaver to be equipped and will be locked until the next post, if she had just equipped it.
[Nero]
Vaporal Blade -- His blade becomes superheated, allowing it to pierce through armor and burn enemies. While active, the blade leaves a glowing red trail of vapor. Toggled ability.
Feather Duster -- When Take Flight is active, Nero can use his feathers as projectile weapons to attack his enemies with. Using dark magic, the feathers become stiff and sharp.
Wind Dash -- Once per post, Nero can quickly dash a short distance.
[Wolfram]
Heavy-Handed -- Wolfram puts considerable force behind his physical attacks, able to stagger opponents that attempt to block them, or send them flying.
I may have missed something. If so, feel free to contact me. I'm getting dizzy from switching back and forth between tabs @.@
Zienna- Posts : 322
Re: Summer Tournament: Seth vs Zienna
All of their opponents were far too close together for their own good. The archer could see this and decided to use the situation to his advantage. Time magic charging in his arrow once again, AoR fired it off, aimed for their enemies. Seth saw what was being planned, as he waited for the impact of the time-arrow. Taking several hits, he allowed them to stay close by, before he would burst into a cloud of crystal, right at the point where they would all be closest together. As he reappeared near the Aspect of Redemption, he spotted the flame tornado. Raising up the glass that remained still, he would attempt to wall of the flames as they drew nearer. While Seth was pained, he would find himself slowly being healed, thanks to the power of the AoR’s aura. It hurt, but he refused to give in right now
The sword-wielding wolf would yelp in pain as it jumped backwards and ran away from the fracas spinning its sword to attack Zienna as it passed by, narrowly escaping the time field thanks to its speed. It would move towards the Aspect of Determination, the golden warrior catching his spear in his hand as he examined the damage of the wolf. It was hurt, but still able to fight. Gathering the metal spikes that he had created, he would bring the metal towards the wolf, attaching the metals so that the wolf now had spiked armor of sorts. With that, the golden warrior would turn towards the group, prepping himself to see what the next move would be.
Seth Vicens –
0/4 DP
105/120 MP
Pulse activated. Cooldown 5 posts (-2 posts from Galeforce, -2 from Always Watching)
Aspect of Loyalty
Aspect of Redemption
Aspect of Determination
The sword-wielding wolf would yelp in pain as it jumped backwards and ran away from the fracas spinning its sword to attack Zienna as it passed by, narrowly escaping the time field thanks to its speed. It would move towards the Aspect of Determination, the golden warrior catching his spear in his hand as he examined the damage of the wolf. It was hurt, but still able to fight. Gathering the metal spikes that he had created, he would bring the metal towards the wolf, attaching the metals so that the wolf now had spiked armor of sorts. With that, the golden warrior would turn towards the group, prepping himself to see what the next move would be.
Seth Vicens –
0/4 DP
105/120 MP
Pulse activated. Cooldown 5 posts (-2 posts from Galeforce, -2 from Always Watching)
Aspect of Loyalty
- Skills Used:
- Stand United – As long as Seth has at least 2 Aspects in play, the Aspect of Loyalty cannot be banished.
Our Strength - AoL gains a slight increase in speed for each of Seth's Aspects that are active. (x3)
Crystal Carrier – AoL leaves a glass replica of itself which can only be manipulated by Seth. Cooldown – 3 posts (-2 from Always Watching) 1 post remaining
Mystic Strike – AoL performs a spinning dash forwards, its sword using arcane forces to expand outwards approximately 2 meters further than the reach of the sword, acting as an increase of range. Cooldown – 3 Posts (-2 posts from Galeforce) 1 post remaining.
Aspect of Redemption
- Skills used:
- The Caretaker (T1): AoR’s creates a shield of wind over an ally, increasing their defense slightly for 4 posts. 1 posts remaining.
The Caretaker (T2): Near an ally, AoR gives off an aura of Time Magic which minorly heals them over time. The effect is slightly weakened for each ally in the range. (40 Feet)
The Chance Denied: AoR manipulates time in such a way that it can instantly dodge an ability/skill as if it had predicted it. Cooldown - 3 posts (-2 post from Bright Moon) 1 post remaining.
Eagle Eye: Using the power of Time, AoR’s Skill-based attacks are sure to hit. Cooldown - 3 posts (-2 from Always Watching) 1 post remaining
Hail of Flame: AoR launches a flurry of six arrows at a target, each exploding into bursts of flame upon impact, each arrow dealing moderate damage. Cooldown – 1 posts remaining.
The Gale of Frays: The Aspect of Redemption locks an area (30 feet in diameter) in a single moment in time, rendering anybody caught unable to move or activate skills/abilities for 2 posts.
Galeforce: The AoR’s allies have their cooldowns reduced by 1 each time The Gale of Frays is used. This bonus is increased by 1 each time The Gale of Frays is utilized.
Aspect of Determination
- Skills used:
- Divine Intervention: AoD shields a single ally, rendering them immune to enemy auras, spells and skills for 4 Posts. This does not protect against physical attacks or synthesis abilities. Cooldown 7 posts (-1 post from Bright Moon, -2 posts from Always Watching, -2 posts from Galeforce) 2 posts remaining
I Can Help: When AoD activates Divine Intervention, the shielded ally gains slight health regeneration for the duration.
To Victory!: Activating Divine Intervention now constantly bursts moderate light damage for each post it is active.
The Bright Moon: When an ally activates a skill/ability, their cooldowns are reduced by 1 post.
Always Watching: When Divine Intervention enters cooldown, all allied cooldowns are reduced by 2 posts.
Seth Vicens- Posts : 92
Re: Summer Tournament: Seth vs Zienna
Isis recognized the windup to the arrow that had frozen her in time and quickly shouted out a warning, one that was spoken in a different language that no one but those from Limbo would know of. Wolfram would react by causing the ground under them to shoot up to keep themselves from getting hit by the field that would have locked Nero, Isis, and himself in time. "I think it's about that time, 'Sis."
Zienna was far enough away by taking to the skies, deciding not to try and fight the wolf that tried slashing at her. It will get its time soon. She huffed a sigh as the teleporting enemies had began to get a little annoying. How would they ever get some quality time together when they would disappear after a few seconds? She needed to get him to stay still, even for a little bit.
She saw that her three companions were high above a pillar, and she could guess what was about to happen. Wolfram had covered the animus from their enemies' sight while she began her chant to call a vicious strike to everyone on the field. Both men were acting as her guard, ready to take hits if necessary.
In order to mask this, Zienna herself cast a spell that would summon tiny orbs of light blue, whispering flames to surround the entirety of the field. The flames themselves were harmless, and one could only feel a gentle warmth should they touch them, and some even seemed to take the form of fireflies and little fairies. But their effect on the battlefield would prove devastating.
The wall that Seth had hastily placed to protect his archer from the tornado would soon falter as the ground beneath them shook. Not only would the wall be affected, but the ground around that area would crack and splinter as the tremor increased magnitude.
Nero would wait to counter anyone who attempted to get up their pillar, and-- no, wait, he couldn't risk Seth coming and make a quick hit and run. "Hold on, Isis, we're going for a little trip." He picked up the girl and took to the skies and circled around, doing evasive maneuvers whenever necessary. Isis continued to gather her power for a big strike.
=====
20/120 MP (Forgot to note the cost of serpentine flames from before, which costs 20MP, and 80MP for Firefly Sanctuary)
Zienna was far enough away by taking to the skies, deciding not to try and fight the wolf that tried slashing at her. It will get its time soon. She huffed a sigh as the teleporting enemies had began to get a little annoying. How would they ever get some quality time together when they would disappear after a few seconds? She needed to get him to stay still, even for a little bit.
She saw that her three companions were high above a pillar, and she could guess what was about to happen. Wolfram had covered the animus from their enemies' sight while she began her chant to call a vicious strike to everyone on the field. Both men were acting as her guard, ready to take hits if necessary.
In order to mask this, Zienna herself cast a spell that would summon tiny orbs of light blue, whispering flames to surround the entirety of the field. The flames themselves were harmless, and one could only feel a gentle warmth should they touch them, and some even seemed to take the form of fireflies and little fairies. But their effect on the battlefield would prove devastating.
The wall that Seth had hastily placed to protect his archer from the tornado would soon falter as the ground beneath them shook. Not only would the wall be affected, but the ground around that area would crack and splinter as the tremor increased magnitude.
Nero would wait to counter anyone who attempted to get up their pillar, and-- no, wait, he couldn't risk Seth coming and make a quick hit and run. "Hold on, Isis, we're going for a little trip." He picked up the girl and took to the skies and circled around, doing evasive maneuvers whenever necessary. Isis continued to gather her power for a big strike.
=====
20/120 MP (Forgot to note the cost of serpentine flames from before, which costs 20MP, and 80MP for Firefly Sanctuary)
- Cooldonws:
[Zienna]
Dark Bondage (Active: Indefinitely; CD: 3 posts)
[Isis]
Static Field (Active: 1 posts)
[Wolfram]
Fortitude (Active: 6 posts, CD: 11 posts)
Reinforce (Active: 1 posts)
Hellfire (CD: 1 posts)
[Nero]
Flame Tornado (CD: 5 posts)
- Abilities:
[Wolfram]
Stone Pillar -- Cause a chunk of the earth to jut out of the ground. CD: 2 posts
Entropic Magnitude -- Create a localize earthquake in a small area to slightly damage and disorient affected individuals. Larger entities suffer a greater effect.
[Zienna]
Firefly Sanctuary -- For 12 posts, the field is covered by wisps of dark flames floating aimlessly. Each is about the size of a fist, but when touched, people would only feel a harmless, gentle warmth. While the field is active, each of her enemies (including summons and party members) are constantly damaged by a slight amount per post, and loses 20 MP per 3 posts (a total of 80 MP from each enemy at the end of the duration). During this time, Zienna gains all the lost MP and heals for the same amount her enemies lost.
The wisps may take on various forms, but wouldn't normally get any bigger. They also seem to whisper.
[Isis] Revved (9)
Cascade* -- After channeling for one post, the Static Field explodes in an unstable surge of lightning, dealing moderate damage to enemies in the area, and only slight damage to allies, but Isis will be unharmed. The field disappears after the electric surge. (Channeling phase)
Zienna- Posts : 322
Re: Summer Tournament: Seth vs Zienna
Seth would grunt as he saw that the technique had been dodged. A flash of light from the Aspect of Determination would shield Seth once more, thanks to power from the AoR. Light energy pulsed as he found himself being healed by the power of Divine Intervention. The glass that Seth had created before would shift, before exploding into even more glass, effectively doubling what he had to work with now. With a grin, he would bring forth all of the glass in the area, aiming to encase Zienna in glass, not so much to harm her, merely to contain her, if even for a moment.
By attempting to flee the area, Nero had made himself noticeable to the eagle eyes of the corrupted archer. Even as Nero weaved around the skies, six arrows would home in on Isis, colliding with her in an explosion of flame. The Aspect of Redemption smirked. Each of those arrows was really going to hurt. He moved closer, but he could feel himself being slowly hurt. Irritating, but as he was exerting healing magic, he would find that the damage was mostly mitigated.
The Aspects of Determination and Loyalty would rise up towards the pillar, aiming to confront the massive brute. Sending his spear up first, once more, lightning would spread outwards from it, dealing damage if Wolfram was caught. The wolf on the other hand, would prepare itself to launch forwards if needed.
Seth Vicens –
0/4 DP
80/120 MP
Crystallize used. Cooldown - 5 posts (-1 post from Bright Moon)
Aspect of Loyalty
Aspect of Redemption
Aspect of Determination
By attempting to flee the area, Nero had made himself noticeable to the eagle eyes of the corrupted archer. Even as Nero weaved around the skies, six arrows would home in on Isis, colliding with her in an explosion of flame. The Aspect of Redemption smirked. Each of those arrows was really going to hurt. He moved closer, but he could feel himself being slowly hurt. Irritating, but as he was exerting healing magic, he would find that the damage was mostly mitigated.
The Aspects of Determination and Loyalty would rise up towards the pillar, aiming to confront the massive brute. Sending his spear up first, once more, lightning would spread outwards from it, dealing damage if Wolfram was caught. The wolf on the other hand, would prepare itself to launch forwards if needed.
Seth Vicens –
0/4 DP
80/120 MP
Crystallize used. Cooldown - 5 posts (-1 post from Bright Moon)
Aspect of Loyalty
- Skills used:
- Stand United – As long as Seth has at least 2 Aspects in play, the Aspect of Loyalty cannot be banished.
Our Strength - AoL gains a slight increase in speed for each of Seth's Aspects that are active. (x3)
Aspect of Redemption
- Skills Used:
- The Caretaker (T1): AoR’s creates a shield of wind over an ally, increasing their defense slightly for 4 posts. 1 posts remaining.
The Caretaker (T2): Near an ally, AoR gives off an aura of Time Magic which minorly heals them over time. The effect is slightly weakened for each ally in the range. (40 Feet)
Eagle Eye: Using the power of Time, AoR’s Skill-based attacks are sure to hit. Cooldown – 4 posts (-2 from Bright Moon) 2 posts remaining
Hail of Flame: AoR launches a flurry of six arrows at a target, each exploding into bursts of flame upon impact, each arrow dealing moderate damage. Cooldown – 3 posts (-2 from Bright Moon) 1 post remaining
Rejuvenation: AoR can instantly refresh a single cooldown of an ally. Cooldown – 5 Posts (-2 post from Bright Moon) 3 posts remaining
Aspect of Determination
- Skills used:
- Divine Intervention: AoD shields a single ally, rendering them immune to enemy auras, spells and skills for 4 Posts. This does not protect against physical attacks or synthesis abilities. 3 posts remaining.
I Can Help: When AoD activates Divine Intervention, the shielded ally gains slight health regeneration for the duration.
To Victory!: Activating Divine Intervention now constantly bursts moderate light damage for each post it is active.
The Bright Moon: When an ally activates a skill/ability, their cooldowns are reduced by 1 post.
Seth Vicens- Posts : 92
Re: Summer Tournament: Seth vs Zienna
Nero spun around and blasted the arrows with a flurry of feathers that took out half of them. Isis released six spheres and let half of them take the rest of the arrows out. Since they were following them, it was easy to line up. The remaining three spheres went towards the archer, aiming to crash and explode on him in sequence. Finishing her chant, Isis raised both of her blades to the sky, before bringing them down. The whole field would be bathed in lightning, no inch being spared from the electrified discharges that fell from the sky. No one could have escaped, not even her own allies, although they'd only take a small portion of damage, further lessened by the fortification from Wolfram. Nero pointed his sword at the ground under the AoL's feet. A short while later, a large shockwave would have burst from that point, causing the ground to splinter.
Neither Wolfram, nor Zienna flinched from the lightning bolts that cascaded from the sky, and simply carried on with their attacks. The latter had felt herself getting quickly rejuvenated with three donors. How strange that Seth didn't seem to be affected. It must have been his shield. The good news was that he didn't seem immune to physical damage. Now if only he would just stay still.
Zienna went to finish of the gray wolf, and would use her demonic senses to weave through its attacks and aim three of her own. Of course, she'd do this after the area exploded from Nero's attack. At the same time, she kept and eye out for the others, knowing they could come for her any time thanks to their teleportation magic. However, she was suddenly encased by a sphere of glass. It was difficult to move, as the jagged edges tried to cut into her.
The encasement wouldn't last long however when Wolfram had jumped off the pillar on the opposite side of his would-be attackers to dodge and ignore the attack and attackers, then ran over to the trapped Zienna, and hit the sphere with the broad side of the ax to shatter it to oblivion. The particular spot in which the two aspects were currently treading would suddenly lunge out at them with spikes of earth and rock. Zienna's cuts from the imprisonment had been deep, but due to her supernatural traits, the wounds closed almost immediately, but the healing done by the Sanctuary had been taken back.
She took to the skies, hovering close to the two aspects just enough to get them in range for her Empathic Senses to read them, waiting for a perfect moment to strike.
=====
Wrote this in a couple of sittings, so I might have missed or misinterpreted something. Again, feel free to tell me if I did.
Neither Wolfram, nor Zienna flinched from the lightning bolts that cascaded from the sky, and simply carried on with their attacks. The latter had felt herself getting quickly rejuvenated with three donors. How strange that Seth didn't seem to be affected. It must have been his shield. The good news was that he didn't seem immune to physical damage. Now if only he would just stay still.
Zienna went to finish of the gray wolf, and would use her demonic senses to weave through its attacks and aim three of her own. Of course, she'd do this after the area exploded from Nero's attack. At the same time, she kept and eye out for the others, knowing they could come for her any time thanks to their teleportation magic. However, she was suddenly encased by a sphere of glass. It was difficult to move, as the jagged edges tried to cut into her.
The encasement wouldn't last long however when Wolfram had jumped off the pillar on the opposite side of his would-be attackers to dodge and ignore the attack and attackers, then ran over to the trapped Zienna, and hit the sphere with the broad side of the ax to shatter it to oblivion. The particular spot in which the two aspects were currently treading would suddenly lunge out at them with spikes of earth and rock. Zienna's cuts from the imprisonment had been deep, but due to her supernatural traits, the wounds closed almost immediately, but the healing done by the Sanctuary had been taken back.
She took to the skies, hovering close to the two aspects just enough to get them in range for her Empathic Senses to read them, waiting for a perfect moment to strike.
=====
- Cooldowns:
- [Zienna]
Dark Bondage (Active: Indefinitely; CD: 2 posts)
Firefly Sanctuary (Active: 11 posts)
[Isis]
Static Field (CD: 3 posts)
[Wolfram]
Fortitude (Active: 5 posts, CD: 10 posts)
Reinforce (CD: 3 posts)
Stone Pillar (CD: 2 post)
[Nero]
Flame Tornado (CD: 4 posts)
- Abilities Used:
- [Nero]
Feather Duster -- When Take Flight is active, Nero can use his feathers as projectile weapons to attack his enemies with. Using dark magic, the feathers become stiff and sharp.
Seismic Break -- Cause an area to suddenly release a heavy shock wave that splinters the ground. CD: 3 posts
[Isis] Revved (10)
Cascade* -- After channeling for one post, the Static Field explodes in an unstable surge of lightning, dealing moderate damage to enemies in the area, and only slight damage to allies, but Isis will be unharmed. The field disappears after the electric surge. (Execution)
4th Skill: Barrage* -- The Reaver releases six spheres of electricity that seeks out enemies. They explode on contact, dealing moderate damage each.
[Wolfram]
Splinter -- Large spikes shoot out from the ground at a small target area, dealing moderate damage. Spikes can either be Glass, Earth, Metal, or a combination of the three. CD: 3 posts
Wrote this in a couple of sittings, so I might have missed or misinterpreted something. Again, feel free to tell me if I did.
Zienna- Posts : 322
Similar topics
» Summer Tournament: Zienna vs Seth
» Summer Tournament: Seth vs Zienna (Rematch)
» Summer Tournament: Darius vs Seth
» Summer Tournament: Seth vs Dominick
» Summer Tournament: Zienna vs Jensen
» Summer Tournament: Seth vs Zienna (Rematch)
» Summer Tournament: Darius vs Seth
» Summer Tournament: Seth vs Dominick
» Summer Tournament: Zienna vs Jensen
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