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Summer Tournament: Seth vs Zienna (Rematch)
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Summer Tournament: Seth vs Zienna (Rematch)
Second Round: Seth vs Zienna
Summer Tournament, Round One … point five
Location: Twilight Town; Sandlot
Conditions: Dawn; Partly Cloudy, Misty
Summer Tournament, Round One … point five
Location: Twilight Town; Sandlot
Conditions: Dawn; Partly Cloudy, Misty
“If the participants would please pick heads or tails, kupo!~” the fluttering moogle would say, flipping a small coin into the air.
Community Moogle- Posts : 71
Re: Summer Tournament: Seth vs Zienna (Rematch)
"So we meet again~" Zienna said to Seth, smirking at his direction. "I picked first last time, so I'll let you chose first."
Zienna- Posts : 322
Re: Summer Tournament: Seth vs Zienna (Rematch)
Seth raised an unamused eyebrow. The bloodlust coursing through his body would once more begin to bubble to the surface. “And here we go again. I choose heads, in that case,” Seth replied coldly.
Seth Vicens- Posts : 92
Re: Summer Tournament: Seth vs Zienna (Rematch)
The moogle acknowledged the choices made and caught the coin in its decent, smacking it on to the back of it's hand. Lifting up it's hand, it revealed the result of the flip for both to see.
"Tails, kupo!~ Battler Zienna gets first go. Good luck, kupo!~" With that, the small creature was gone in a dazzling flash of warped space, leaving the two to duke it out once again.
"Tails, kupo!~ Battler Zienna gets first go. Good luck, kupo!~" With that, the small creature was gone in a dazzling flash of warped space, leaving the two to duke it out once again.
Community Moogle- Posts : 71
Re: Summer Tournament: Seth vs Zienna (Rematch)
Looks like they were going first yet again. From their last fight, they learned to keep an eye on the archer, as his control over time was just a bit more bothersome than the teleporting that got them out of a couple of binds. Isis would stay behind the group this time and strike from afar, while Wolfram and Zienna would go all in. Nero had to wait out the battle, since Zienna was planning on pulling someone else. The misty air was perfect for her.
As before, an orb of blood appeared in the palm of her hand, and she threw it on the floor. The crimson seeped into the ground. A moment later, the earth froze beneath their feet, the clouds multiplied and darkened, and flakes of snow fell. The air was noticeably getting colder by the second, and a new figure appeared from the spot where Zienna's blood spilled.
"Alright! Finally some action!" the perky girl said, pumping her arm. The ice around the party began to swirl around them, giving them a layer of extra protection, and rejuvenating them. "I won't let you down, Zienna!" Despite the apparent lack of coverings around some parts of her body, Julia didn't seem bothered at all by the cold, and it would soon become apparent why. Zienna kept to the skies since their opponents were still too clumped up together, and she knew they liked to gang up on a target. A great thing to know for Zienna, but unfortunately, she couldn't enjoy herself too much or she'd get disqualified. Maybe some other time, outside the arena.
Wolfram released a pulse of energy that wrapped around his allies to further protect them from damage, before... gliding on the ice? The giant was propelled by a wave of ice at his feet, courtesy of Julia. As he surfed the surface, directly into the enemy party, he ignited his armor and ax, then swung horizontally, aiming to cut them down. After his attempt, he'd continue to surf, circling to make another pass. He kept his eye on the archer, and as soon as he'd use that time arrow of his, Wolfram was going to use his Stone Pillar to stop it from reaching its target.
Following the giant, three lightning strikes shot from the skies, each going for Seth and his aspects. Three pairs of electrified orbs of electricity also came towards them. One pair coming from the sky, another from their left, and the last on their right. Each of those pairs went for one of the three targets.
=====
DP 0/4
As before, an orb of blood appeared in the palm of her hand, and she threw it on the floor. The crimson seeped into the ground. A moment later, the earth froze beneath their feet, the clouds multiplied and darkened, and flakes of snow fell. The air was noticeably getting colder by the second, and a new figure appeared from the spot where Zienna's blood spilled.
"Alright! Finally some action!" the perky girl said, pumping her arm. The ice around the party began to swirl around them, giving them a layer of extra protection, and rejuvenating them. "I won't let you down, Zienna!" Despite the apparent lack of coverings around some parts of her body, Julia didn't seem bothered at all by the cold, and it would soon become apparent why. Zienna kept to the skies since their opponents were still too clumped up together, and she knew they liked to gang up on a target. A great thing to know for Zienna, but unfortunately, she couldn't enjoy herself too much or she'd get disqualified. Maybe some other time, outside the arena.
Wolfram released a pulse of energy that wrapped around his allies to further protect them from damage, before... gliding on the ice? The giant was propelled by a wave of ice at his feet, courtesy of Julia. As he surfed the surface, directly into the enemy party, he ignited his armor and ax, then swung horizontally, aiming to cut them down. After his attempt, he'd continue to surf, circling to make another pass. He kept his eye on the archer, and as soon as he'd use that time arrow of his, Wolfram was going to use his Stone Pillar to stop it from reaching its target.
Following the giant, three lightning strikes shot from the skies, each going for Seth and his aspects. Three pairs of electrified orbs of electricity also came towards them. One pair coming from the sky, another from their left, and the last on their right. Each of those pairs went for one of the three targets.
=====
DP 0/4
- Abilities used:
[Zienna]
Abysmal Contract -- Zienna sacrifices a moderate amount of health and blood to invoke a summon, even when the required DP is lacking. The downside is that the summon is proportionally weaker by the amount of DP missing.
Summoned Julia with Abysmal Contract
[Julia]
Flash Frost -- The field becomes covered with ice, the skies darken, and the snow will fall heavily for 10 posts. Enemies will suffer a moderate reduction to their speed. (CD: 5 posts)
Ice Armor -- Allies are healed slightly per post when they are within the effects of an ice-based field ability or skill, and receive moderate damage resistance.
Ice Mistress -- Julia can masterfully control ice, manipulating it to her needs and will.
[Wolfram]
Fortitude -- Infuses Wolfram and surrounding allies with holy energies, moderately boosting their Endurance for 10 posts. CD: 15 posts
Heavy-Handed -- Wolfram puts considerable force behind his physical attacks, able to stagger opponents that attempt to block them, or send them flying.
Infernal Blade -- The blade of Wolfram's ax is coated with Molten Metal. Can be toggled on and off.
Reinforce -- Wolfram reinforces his armor with Earth and Metal, giving him a moderate boost in defense for three posts. CD: 3 posts after deactivation.
Tamper -- Reinforced armor can be super heated to punish those who get too close to Wolfram, counting allies. (Note: Only the chest plate is affected.) If active when Shatter is used, the armor explodes outwards with an added mix of Magma, Molten Metal, and Glass, increasing the damage done to moderate, and burning those affected for one post.
[Isis] Revved (5)
Rev -- Whenever Isis has the Reaver equipped, she gains a stack of Revved per post after equipping it, up to a maximum of 15. Her Speed and Evasiveness gets boosted from non-existent (0 stacks) to moderate (15 stacks). She looses stacks at a rate of 2 per post whenever she unequips the Reaver. If she enters a topic with the Reaver already equipped, she starts out with 5 stacks. Each stack improves the effect of certain abilities (marked with *) by 5% per stack. Note: Unless stated otherwise, all abilities will require the Reaver to be equipped and will be locked until the next post, if she had just equipped it.
Static Field* -- Isis marks a large area (can be a smaller area) for five posts. Circles of the same design found on the sides of the Reaper appear on the ground and in the air to show the affected area. She can call down multiple aimed lightning strikes in this area while active, dealing slight damage each. CD: 3 posts after the ability has been canceled/deactivated.
4th Skill: Barrage* -- The Reaver releases six spheres of electricity that seeks out enemies. They explode on contact, dealing moderate damage each.
Zienna- Posts : 322
Re: Summer Tournament: Seth vs Zienna (Rematch)
As the lightning would strike down towards the three, they would all initiate a rolling dodge to reposition themselves, barely missing being struck. Seth would sigh as he spotted them all closing in on the group. With that sigh, a massive area of ground would be covered in glass. Tapping his sword on the ground, a massive hole would open up directly beneath Wolfram. Seth would follow up by covering over the hole with glass the moment that Wolfram fell in. He would be dealt with eventually. The golden warrior who stood beside Seth would draw forth his spear, before splitting it in half and directing the two pieces with magnetic energy.
A glance towards Seth and a mark would be active upon his neck. The spears would be launched directly at Julia, following her around and weaving as they attempted to strike her. In addition, multiple metal spikes would form beneath her as they too were launched and swirled around at her. The AoD would grin as he launched electricity in a swirling motion from his spears, now split in two, the range of influence would now be extended.
The Aspect of Redemption would fire off a barrage of six arrows at the orbs that closed in on them, destroying them in an explosion of flame. Turning his attention towards Isis once more, he grinned as his eyes flashed. This would not miss. The time arrow launched once more, weaving as it would be dead-set on its target, capturing Isis in a time lock again.
MP 95/120
DP 4/4
Abilities Used
A glance towards Seth and a mark would be active upon his neck. The spears would be launched directly at Julia, following her around and weaving as they attempted to strike her. In addition, multiple metal spikes would form beneath her as they too were launched and swirled around at her. The AoD would grin as he launched electricity in a swirling motion from his spears, now split in two, the range of influence would now be extended.
The Aspect of Redemption would fire off a barrage of six arrows at the orbs that closed in on them, destroying them in an explosion of flame. Turning his attention towards Isis once more, he grinned as his eyes flashed. This would not miss. The time arrow launched once more, weaving as it would be dead-set on its target, capturing Isis in a time lock again.
MP 95/120
DP 4/4
Abilities Used
- Abilities/Skills:
- Seth
Crystallize
Sink
Together As One: When an ally activates a skill or ability, all allied cooldowns are reduced by 1. This is increased by another post if the ally is one of Seth’s Aspects.
Aspect of Redemption
Eagle Eye: Using the power of Time, AoR’s Skill-based attacks are sure to hit. Cooldown - 4 Posts (-1 post from Bright Moon, -2 posts from Together as One) 1 post remaining
Hail of Flame: AoR launches a flurry of six arrows at a target, each exploding into bursts of flame upon impact, each arrow dealing moderate damage. Cooldown – 3 Posts (-2 posts from Together as One) 1 post remaining
The Gale of Frays: The Aspect of Redemption locks an area (30 feet in diameter) in a single moment in time, rendering anybody caught unable to move or activate skills/abilities for 2 posts.
Aspect of Determination
The Bright Moon: When an ally activates a skill/ability, their cooldowns are reduced by 1 post.
Reflex Save: AoD marks an ally. Whenever the ally would be affected by a skill/ability, they can activate Divine Intervention by reflex. This can be cast while Divine Intervention is on cooldown, only able to be activated once Divine Intervention is available. (Seth Marked)
From Above: AoD calls on a strike of lightning upon his spear, spreading outwards 25 feet to deal moderate damage.
To Slay: AoD causes several metal spikes to form in a single location, which can then be launched and manipulated using magnetism.
Seth Vicens- Posts : 92
Re: Summer Tournament: Seth vs Zienna (Rematch)
The hole was new, and that caught them off guard, however, it only worked for the group. With Wolfram hidden under the frozen ground, his attacks would be hidden from sight. For now, he waited.
Isis already expected the time arrow to come for her, and preemptively shielded herself. With the combined defensive boost from her own Lifeline, Julia's Ice Armor, and Wolfram's Fortitude, she was ensured to come out unscathed. She spun as she released a Barrage so when the arrow detonated to freeze the time around her, the electrified spheres would act as a barrier to keep away any would-be attackers from getting close to her.
With a sly smile, Julia outstretched her arms and focused her energies to further lower the temperature on the field to near absolute zero. The winds picked up, the snow would thicken, and their enemies would be pelted with snow and ice. Their bodies would then freeze, and be encased in ice, stopping them from doing anything for the next few seconds. With their enemies frozen, Julia pulled out large chunks of ice from the ground and used it to crush their enemies, or any barriers they may have put up.
Wolfram was patiently awaiting for direction on where to attack. In his underground prison, the ice began to crack in a pattern that relayed exactly where to attack. His armor glowed and he struck the ground underneath him. At the same time, the ground under the archer would deform as spikes of earth and stone converged on his position to impale him on every inch of his body.
Julia then created a pillar underneath Wolfram to thrust him through the glass ceiling that entrapped him.Wolfram raised his molten blade and brought it down on the archer. He was going to crush him.
Zienna would use this time to aim her self at the knight, who would also have been frozen. As she dove, her inner flames swirled around her body. These flames were also present in her twin daggers, which she aimed to impale the knight on the head with. Her visibility was limited, but when she was within 20 feet of her target, she could easily identify where to strike. Although not quite visible, tiny wisps were swirling about the field, slowly draining Seth's team of their health.
=====
40/120 MP
Isis already expected the time arrow to come for her, and preemptively shielded herself. With the combined defensive boost from her own Lifeline, Julia's Ice Armor, and Wolfram's Fortitude, she was ensured to come out unscathed. She spun as she released a Barrage so when the arrow detonated to freeze the time around her, the electrified spheres would act as a barrier to keep away any would-be attackers from getting close to her.
With a sly smile, Julia outstretched her arms and focused her energies to further lower the temperature on the field to near absolute zero. The winds picked up, the snow would thicken, and their enemies would be pelted with snow and ice. Their bodies would then freeze, and be encased in ice, stopping them from doing anything for the next few seconds. With their enemies frozen, Julia pulled out large chunks of ice from the ground and used it to crush their enemies, or any barriers they may have put up.
Wolfram was patiently awaiting for direction on where to attack. In his underground prison, the ice began to crack in a pattern that relayed exactly where to attack. His armor glowed and he struck the ground underneath him. At the same time, the ground under the archer would deform as spikes of earth and stone converged on his position to impale him on every inch of his body.
Julia then created a pillar underneath Wolfram to thrust him through the glass ceiling that entrapped him.Wolfram raised his molten blade and brought it down on the archer. He was going to crush him.
Zienna would use this time to aim her self at the knight, who would also have been frozen. As she dove, her inner flames swirled around her body. These flames were also present in her twin daggers, which she aimed to impale the knight on the head with. Her visibility was limited, but when she was within 20 feet of her target, she could easily identify where to strike. Although not quite visible, tiny wisps were swirling about the field, slowly draining Seth's team of their health.
=====
40/120 MP
- Current Active and Passive Effects:
[Zienna]
Firefly Sanctuary (12 posts)
Soul Flames
[Isis]
Static Field (4 posts)
[Wolfram]
Fortitude (9 posts)
Heavy Handed
Infernal Blade
Reinforce
Tamper
[Julia]
Flash Frost
Ice Armor
Ice Mistress
- Cooldowns:
[Zienna]
[Isis]
[Wolfram]
Fortitude (15 posts)
[Julia]
- Abilities used:
[Isis] Revved: (6)
Lifeline -- Infuses an ally with a Water/Wind shield that blocks a moderate amount of damage. The shield is strengthened when hit with the aligned abilities, but take extra damage when hit by elements they are weak to. Last for 10 posts and can stack if cast again on the same target, which refreshes the duration back to the start. CD: 6 posts.
Barrage* -- The Reaver releases six spheres of electricity that seeks out enemies. They explode on contact, dealing moderate damage each.
[Julia]
Coldsnap -- While Flash Frost is active, Julia can increase the intensity of the storm, encasing enemies in ice. They will be stunned for one post, and receive moderate damage as their prison explodes. Can only be used once per Flash Frost.
Ice Mistress -- Julia can masterfully control ice, manipulating it to her needs and will.
[Wolfram]
Splinter -- Large spikes shoot out from the ground at a small target area, dealing moderate damage. Spikes can either be Glass, Earth, Metal, or a combination of the three. CD: 3 posts
[Zienna]
Soul Flames -- Combining Fire and Darkness, she can summon a dark bluish flame anywhere on her body, and can extend these flames to any weapon she has. While active, Zienna steals health every time she does damage.
Firefly Sanctuary -- For 12 posts, the field is covered by wisps of dark flames floating aimlessly. Each is about the size of a fist, but when touched, people would only feel a harmless, gentle warmth. While the field is active, each of her enemies (including summons and party members) are constantly damaged by a slight amount per post, and loses 20 MP per 3 posts (a total of 80 MP from each enemy at the end of the duration). During this time, Zienna gains all the lost MP and heals for the same amount her enemies lost.
The wisps may take on various forms, but wouldn't normally get any bigger. They also seem to whisper.
Zienna- Posts : 322
Re: Summer Tournament: Seth vs Zienna (Rematch)
”Crap.”
In a flash of light, Seth would be surrounded by an aura of light constantly smacking away at anything that drew near him. Immune to the spells now, he was unhindered by the storm, as he realized it was time to hit and run once more. As they would converge onto the groups position, a burst of energy would again emerge from Seth, damaging anybody who remained close. As the attacks would strike nothing, those who came close would find themselves encased in glass, as Seth would use every single bit of glass, hoping to capture at least one of his foes. He didn’t intend for the glass to damage them, but merely contain them while he regrouped.
As he would reappear inside one of the buildings, his other two companions would also reappear, frozen in ice. Seth rolled his eyes as the two of them began to melt, though would continue to heal thanks to the Aspect of Redemption’s healing aura. It wasn’t much, but it was definitely helping while he peered outside the window, trying to see what the situation was like. “This could be better, but we should have a chance to regroup.” Reaching into his own chest, Seth pulled free a shape, as a wolf wielding a sword would emerge.
“I’m fairly certain we can figure something out.”
Seth
MP 95/120
DP 0/4 (-4 DP)
Aspect of Loyalty has been summoned!
Abilities Used
In a flash of light, Seth would be surrounded by an aura of light constantly smacking away at anything that drew near him. Immune to the spells now, he was unhindered by the storm, as he realized it was time to hit and run once more. As they would converge onto the groups position, a burst of energy would again emerge from Seth, damaging anybody who remained close. As the attacks would strike nothing, those who came close would find themselves encased in glass, as Seth would use every single bit of glass, hoping to capture at least one of his foes. He didn’t intend for the glass to damage them, but merely contain them while he regrouped.
As he would reappear inside one of the buildings, his other two companions would also reappear, frozen in ice. Seth rolled his eyes as the two of them began to melt, though would continue to heal thanks to the Aspect of Redemption’s healing aura. It wasn’t much, but it was definitely helping while he peered outside the window, trying to see what the situation was like. “This could be better, but we should have a chance to regroup.” Reaching into his own chest, Seth pulled free a shape, as a wolf wielding a sword would emerge.
“I’m fairly certain we can figure something out.”
Seth
MP 95/120
DP 0/4 (-4 DP)
Aspect of Loyalty has been summoned!
Abilities Used
- Abilities/Skills:
- Seth
Sink
[url=https://miragehearts.rpg-board.net/t930-sink]Crystallize[url]
The Shift: While the sword is in use, Seth is able to teleport around the field. Cooldown - 1 post
Aspect of Redemption
One With Him: AoR is able to instantly warp back to Seth, despite any sort of stuns or negative effects. Negative effects are not removed.
The Gale of Frays: The Aspect of Redemption locks an area (30 feet in diameter) in a single moment in time, rendering anybody caught unable to move or activate skills/abilities for 2 posts. 1 more post of duration.
Aspect of Determination
One With Him: AoD is able to instantly warp back to Seth, despite any sort of stuns or negative effects. Negative effects are not removed. This can only be done every other post.
Reflex Save: AoD marks an ally. Whenever the ally would be affected by a skill/ability, they can activate Divine Intervention by reflex. This can be cast while Divine Intervention is on cooldown, only able to be activated once Divine Intervention is available. (Seth Activated)
Divine Intervention: AoD shields a single ally, rendering them immune to enemy auras, spells and skills for 4 Posts. This does not protect against physical attacks or synthesis abilities.
Seth Vicens- Posts : 92
Re: Summer Tournament: Seth vs Zienna (Rematch)
Zienna smirked as their enemies ran away. Good, more time to play then... "Julia, would you be a dear and bring our frozen friends out to play~?" she said aloud. Sure, she was caught off guard by the glass that felt so nice against her skin, but with her stealing the life out of Seth's team every second, it didn't really matter that she got pierced through her legs. She broke free easily, but it was disappointing.
"O-of course, Mistress!" Julia would say. With the ice still encasing both of Seth's aspects, it was easy to track them down. And so, using her control over her element, the two aspects floated for a second before bursting out the walls of the building they hid in. Said building was then introduced to a flood of snow and ice, as Julia forced the closest pockets of her element to potentially crush or at least entrap Seth in the coffin of his choosing. But no, she didn't stop there. She had to show her full potential to Zienna. She was going to care of him. With a snap of her fingers, the ice inside the building turned to water instantaneously, then she exhaled and snapped her fingers again to freeze it. What she aimed to do was to catch Seth under the water, then have the water turn to ice with him, hopefully, getting trapped inside the ice.
The frozen archer was hurtling towards Wolfram, who had his ax ready to bat the annoyance away. His ax had been covered with glass, but due to the intense heat, it melted, adding to the density of his weapon. A slight amount, but anything was good. He would swing at the archer, very sure that the sharpness of his ax was to be felt by the one who needed to be taken care of first.
The knight would be flying towards Zienna, who was also ready with a strike of her own. She flew up and aimed her flaming daggers at the knight's head and chest, while making sure to read is intentions in order to counter what he had in store.
A split second before Zienna or Wolfram's attacks would connect, the ice would violently shatter, damaging both aspects, and making them a bit more susceptible to damage without the ice softening the blows.
=====
"O-of course, Mistress!" Julia would say. With the ice still encasing both of Seth's aspects, it was easy to track them down. And so, using her control over her element, the two aspects floated for a second before bursting out the walls of the building they hid in. Said building was then introduced to a flood of snow and ice, as Julia forced the closest pockets of her element to potentially crush or at least entrap Seth in the coffin of his choosing. But no, she didn't stop there. She had to show her full potential to Zienna. She was going to care of him. With a snap of her fingers, the ice inside the building turned to water instantaneously, then she exhaled and snapped her fingers again to freeze it. What she aimed to do was to catch Seth under the water, then have the water turn to ice with him, hopefully, getting trapped inside the ice.
The frozen archer was hurtling towards Wolfram, who had his ax ready to bat the annoyance away. His ax had been covered with glass, but due to the intense heat, it melted, adding to the density of his weapon. A slight amount, but anything was good. He would swing at the archer, very sure that the sharpness of his ax was to be felt by the one who needed to be taken care of first.
The knight would be flying towards Zienna, who was also ready with a strike of her own. She flew up and aimed her flaming daggers at the knight's head and chest, while making sure to read is intentions in order to counter what he had in store.
A split second before Zienna or Wolfram's attacks would connect, the ice would violently shatter, damaging both aspects, and making them a bit more susceptible to damage without the ice softening the blows.
=====
- Active Effects:
[Zienna]
Firefly Sanctuary (11 posts)
Soul Flames
Empathy
[Isis]
Static Field (3 posts)
[Wolfram]
Fortitude (8 posts)
Heavy Handed
Infernal Blade
Reinforce (1 post left)
Tamper (1 post left)
[Julia]
Flash Frost (7 posts left)
Ice Armor
Ice Mistress
- Cooldowns:
[Zienna]
[Isis]
Lifeline (6 posts)
[Wolfram]
Splinter (3 posts)
Fortitude (14 posts)
[Julia]
- Abilities Used:
[Isis] Revved: (7)
[Julia]
Ice Mistress -- Julia can masterfully control ice, manipulating it to her needs and will.
Coldsnap -- While Flash Frost is active, Julia can increase the intensity of the storm, encasing enemies in ice. They will be stunned for one post, and receive moderate damage as their prison explodes. Can only be used once per Flash Frost. (The damage is triggered on this post.)
Thaw -- Instantly turn ice into water.
Freeze -- Instantly turn water into ice.
[Zienna]
Empathy -- The succubus can, to a certain degree, feel the emotions and intentions of anyone who is within 20 feet of her.
Zienna- Posts : 322
Re: Summer Tournament: Seth vs Zienna (Rematch)
With Julia having evidently ignored the glass creeping towards her, the woman would find that she was ensnared in glass, which would quickly cover every part of her, rendering her immobile. That wasn’t the end of it, however. As Isis would find Time being restored to normal, she herself would be encased in glass. “FRIGGING FINALLY!” was all that was echoing in Seth’s mind. With the two women captured in his glass clutches, he would once again create a field of glass, using some of it to push back the ice and snow closing in on him, while the rest would continue to envelop the two even more. “BURN!” Seth screamed, as the glass that initially covered the Julia and Isis would become molten magma, searing away at their bodies. The secondary glass summoned by Seth would form a barrier, containing the magma as it enveloped them.
The glass beneath Wolfram's feet was still glass, and that glass was still Seth’s conduit. From that glass, a vortex would expand, extremely enhancing gravity and causing a rising damage to occur to Wolfram. With the ice shattered, both of Seth’s Aspects would feel the sharp pain, but both would flash away, switching behind the other’s targets. As Zienna would close in on nothing, AoR would launch his time arrow once again, now that it was up for grabs. With a glint in his eye, the arrow would hit home, the attack trading in Isis for the succubus. A worthy trade. He winced in pain as he glanced over himself. He was definitely hurting, but he was about to make it all hurt the more for the others as he healed himself.
The golden Aspect of Determination would reappear just out of range of Zienna and the time warp. With a quiet grunt, he would launch his spears at Wolfram, once more bursting electricity as they closed in. Metal spikes would form at his feet, spiking up at his legs and aiming to root Wolfram into the field. Winds surrounded the godlen knight, most likely the Archer's doing. He smiled, feeling a bit more relieved.
The Aspect of Loyalty emerged from the building, howling as it launched towards Zienna, slashing away with its sword. The tides had turned quickly, but they were all still in pain and it was hurting more. This fight wasn’t quite over yet.
Seth
MP 0/120 – 7 posts (-3 from Bright Moon, - 2 from We Fight Together, -2 from Galeforce) 1 post remaining
DP 0/4
Abilities Used
The glass beneath Wolfram's feet was still glass, and that glass was still Seth’s conduit. From that glass, a vortex would expand, extremely enhancing gravity and causing a rising damage to occur to Wolfram. With the ice shattered, both of Seth’s Aspects would feel the sharp pain, but both would flash away, switching behind the other’s targets. As Zienna would close in on nothing, AoR would launch his time arrow once again, now that it was up for grabs. With a glint in his eye, the arrow would hit home, the attack trading in Isis for the succubus. A worthy trade. He winced in pain as he glanced over himself. He was definitely hurting, but he was about to make it all hurt the more for the others as he healed himself.
The golden Aspect of Determination would reappear just out of range of Zienna and the time warp. With a quiet grunt, he would launch his spears at Wolfram, once more bursting electricity as they closed in. Metal spikes would form at his feet, spiking up at his legs and aiming to root Wolfram into the field. Winds surrounded the godlen knight, most likely the Archer's doing. He smiled, feeling a bit more relieved.
The Aspect of Loyalty emerged from the building, howling as it launched towards Zienna, slashing away with its sword. The tides had turned quickly, but they were all still in pain and it was hurting more. This fight wasn’t quite over yet.
Seth
MP 0/120 – 7 posts (-3 from Bright Moon, - 2 from We Fight Together, -2 from Galeforce) 1 post remaining
DP 0/4
Abilities Used
- Skills/Abilities used:
Seth
Crystallize[url=
[/url]Burned Touch Cooldown – 4 posts (-2 from Galeforce, -2 from Together as One) 1 post remaining.
The Rift 3 posts remaining
Together As One: When an ally activates a skill or ability, all allied cooldowns are reduced by 1. This is increased by another post if the ally is one of Seth’s Aspects.
Aspect of Redemption
The Gale of Frays: The Aspect of Redemption locks an area (30 feet in diameter) in a single moment in time, rendering anybody caught unable to move or activate skills/abilities for 2 posts.
Eagle Eye: Using the power of Time, AoR’s Skill-based attacks are sure to hit. Cooldown - 4 Posts (-2 from Galeforce, -1 from Bright Moon) 1 post remaining
The Chance Denied: AoR manipulates time in such a way that it can instantly dodge an ability/skill as if it had predicted it. Cooldown - 6 Posts. (-2 posts from Galeforce, -2 from Together As One, - 1 from Bright Moon) 1 post remaining
The Caretaker: AoR’s creates a shield of wind over an ally, increasing their defense slightly for 4 posts. 3 posts remaining
Tactical Advantage: AoR flashes into a beam of bright light. Using this skill, AoR is capable of teleporting himself around an area.
Rejuvenation: AoR can instantly refresh a single cooldown of an ally. Cooldown – 5 Posts (-2 from Galeforce, -2 from Together As One) 1 post remaining.
Aspect of Determination
Divine Intervention: AoD shields a single ally, rendering them immune to enemy auras, spells and skills for 4 Posts. This does not protect against physical attacks or synthesis abilities. 2 posts remaining
To Slay: AoD causes several metal spikes to form in a single location, which can then be launched and manipulated using magnetism.
Advantageous Position: AoD flashes into a beam of bright light. Using this skill, AoD is capable of teleporting himself around an area of approximately 75 meters.
Seth Vicens- Posts : 92
Re: Summer Tournament: Seth vs Zienna (Rematch)
Zienna would smirk as the archer made a grave mistake in his attack. Just before his arrow shot, Zienna's chains glowed, and at the same time, dark shadows engulfed the archer. "Let's share the pain, shall we?" she told the archer in a sultry voice that would have sent chills down the average person's spine. To those initiated, that was an omen of either great pain, or great pleasure, depending on who you ask. When the arrow activated, Zienna was frozen in time, her wicked grin shining eternal. Well, until she was freed. The shadows would dissipate from the archer, but he would soon see chains wrapping all over his body. It wouldn't hinder him much, at least not yet, but if he knew what was about to happen to him and Zienna, he would have wished to have been bound instead. It was only made more delicious when the wolf wildly slashed at her time-locked form. If she could, she would have encouraged all the attacks to go to her.
Because of Julia's own shortsightedness and eagerness, she got caught by Seth's glass. She quickly covered herself with as much snow as she could, and did the same to Isis. When their prison turned to magma, the snow and ice insulated the heat, although Julia had to strain herself to refreeze the melted ice before the heat got to any of them. Within such a tight space, it was breaking her concentration. Then suddenly, she heard some faint lightning, and the top of her prison exploded as the strikes mercilessly pummeled down to break it. She used the remaining snow inside the prison to push herself upwards, and did the same for Isis when she noticed that her glass prison was open as well. "HEY! That wasn't nice!" she shouted at Seth, gritting her teeth. The snow that was on her boots were purposefully placed there to hide the bad burn she got, but it would be nothing in the long run.
"Julia! Zienna's got it in!" Isis called, her Corite Blades crackling with electricity. When she looked, she saw that the archer was marked for death.
"Zienna, I hope you enjoy the pain." Numerous spikes of ice broke out from the glass ground, all sharp and deadly. With a wave of her hand, those spikes flew towards the time-frozen succubus, passing through her, although the wounds didn't show. Isis followed up with a large beam of electricity and vapor that momentarily consumed the succubus' form. Six spheres were then released, and all crashed into the succubus.
What were those crazy women thinking, murdering their leader? That was sure to be Seth and company's thoughts when they saw the display of brutality. But they should rest assured. They'll see the effects soon enough. Much quicker than they'd expect to be honest.
Meanwhile, Wolfram suddenly felt heavier, and felt objects trying to hold him down. However, his Tough Hide kept the spikes from piercing him, and with his strength, he managed to break out, although he could have gotten out sooner if the gravity around him was normalized. This cause him to get hit by the electricity and the spears, which he pulled out and kept a strong grip on. How shortsighted to disarm yourself. Now the knight had to wrestle the spears from Wolfram's grip if he wanted them back. The charged to the side, trying to escape the gravity field. He'd attack later. There was too many hindrances.
=====
Damn it... I hate this part of combat posts... the notes xD
I hope I didn't miss anything.
Because of Julia's own shortsightedness and eagerness, she got caught by Seth's glass. She quickly covered herself with as much snow as she could, and did the same to Isis. When their prison turned to magma, the snow and ice insulated the heat, although Julia had to strain herself to refreeze the melted ice before the heat got to any of them. Within such a tight space, it was breaking her concentration. Then suddenly, she heard some faint lightning, and the top of her prison exploded as the strikes mercilessly pummeled down to break it. She used the remaining snow inside the prison to push herself upwards, and did the same for Isis when she noticed that her glass prison was open as well. "HEY! That wasn't nice!" she shouted at Seth, gritting her teeth. The snow that was on her boots were purposefully placed there to hide the bad burn she got, but it would be nothing in the long run.
"Julia! Zienna's got it in!" Isis called, her Corite Blades crackling with electricity. When she looked, she saw that the archer was marked for death.
"Zienna, I hope you enjoy the pain." Numerous spikes of ice broke out from the glass ground, all sharp and deadly. With a wave of her hand, those spikes flew towards the time-frozen succubus, passing through her, although the wounds didn't show. Isis followed up with a large beam of electricity and vapor that momentarily consumed the succubus' form. Six spheres were then released, and all crashed into the succubus.
What were those crazy women thinking, murdering their leader? That was sure to be Seth and company's thoughts when they saw the display of brutality. But they should rest assured. They'll see the effects soon enough. Much quicker than they'd expect to be honest.
Meanwhile, Wolfram suddenly felt heavier, and felt objects trying to hold him down. However, his Tough Hide kept the spikes from piercing him, and with his strength, he managed to break out, although he could have gotten out sooner if the gravity around him was normalized. This cause him to get hit by the electricity and the spears, which he pulled out and kept a strong grip on. How shortsighted to disarm yourself. Now the knight had to wrestle the spears from Wolfram's grip if he wanted them back. The charged to the side, trying to escape the gravity field. He'd attack later. There was too many hindrances.
=====
Damn it... I hate this part of combat posts... the notes xD
I hope I didn't miss anything.
- Active Effects:
[Zienna]
Firefly Sanctuary (10 posts)
Soul Flames
Empathy
[Isis]
Static Field (2 posts)
[Wolfram]
Fortitude (7 posts) (This is for all of his allies btw)
Heavy Handed
Infernal Blade
Reinforce (Expired)
Tamper (Expired)
[Julia]
Flash Frost (6 posts left)
Ice Armor (All allies as well)
Ice Mistress
- Cooldowns:
[Zienna]
[Isis]
Lifeline (5 posts)
[Wolfram]
Splinter (2 posts)
Fortitude (13 posts)
[Julia]
- Abilitites Used:
[Zienna]
Heaven's Grace -- Light-based damage and effects are only half as effective on the Succubus. External buffs (granted by others) lasts 1.5 times longer, while debuffs only lasts half as long. (meaning she'll be free from AoR's time effects on the next post)
Dark Bondage -- Zienna binds her soul and the soul of a target together, sharing the pain (and pleasure) either of them experience. Splits damage between the two parties. Lasts until canceled by the succubus, after three posts, or indefinitely, if the other party is willing for it to continue (after the first three posts, either of them can cut the link). Cooldown: 5 posts after initial cast. Only one Dark Bond can be active at a time. (Note: Zienna set the split to be 20/80, with AoR taking 80% of the damage she suffered.)
[Isis] Revved (
Aqua Beam* -- Isis fires a concentrated beam of super-heated and electricity-charged water vapor from her blades, reaching up to 30 feet and dealing slight to moderate damage, depending on how close to the center someone was hit. CD: 3 posts.
Barrage* -- The Reaver releases six spheres of electricity that seeks out enemies. They explode on contact, dealing moderate damage each.
[Wolfram]
[Julia]
Ice Mistress -- Julia can masterfully control ice, manipulating it to her needs and will.
Zienna- Posts : 322
Re: Summer Tournament: Seth vs Zienna (Rematch)
The moogle returned to the field in a glimmering patch of warped space, fluttering hesitantly beside the succubus. With one hand raised in her direction, the moogle made it's announcement. "With this rematch coming to a close, Zienna has been declared the winner, kupo!~ Congratulations!"
Zienna wins T2: Round One … point five.
Community Moogle- Posts : 71
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