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Summer Tournament: Darius vs Seth
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Summer Tournament: Darius vs Seth
Second Round: Darius vs Seth
Summer Tournament, Round Two
Location: Twilight Town; Underground Tunnels
Conditions: Sunset; Partly Cloudy
Summer Tournament, Round Two
Location: Twilight Town; Underground Tunnels
Conditions: Sunset; Partly Cloudy
“If the participants would please pick heads or tails, kupo!~” the fluttering moogle would say, flipping a small coin into the air.
Community Moogle- Posts : 71
Re: Summer Tournament: Darius vs Seth
"You know. I will kamikaze him at some point. TAILS"
Drake Pathos- Directory : All my Directories
Posts : 440
Re: Summer Tournament: Darius vs Seth
"Heads, and also heads up. The floor is lava." Seth would say cryptically.
Seth Vicens- Posts : 92
Re: Summer Tournament: Darius vs Seth
Hearing the status on the floor, the moogle immediately looked down and almost missed catching the coin. It did however, and scolded itself under its breath with its stupidity. Why would it matter anyways? It wasn't even touching the ground... Stupid cryptic messages... Mumbling to itself, the moogle slapped the coin on to the back of its hand and revealed the result.
"Heads, kupo!~ Try not to burn the town down, alright?~" It swung its arm in an encouraging manner before blinking away in a sparkly patch of warped space.
"Heads, kupo!~ Try not to burn the town down, alright?~" It swung its arm in an encouraging manner before blinking away in a sparkly patch of warped space.
Community Moogle- Posts : 71
Re: Summer Tournament: Darius vs Seth
”No promises.” Seth would say with a smile as an area of 50 meters became instantly turned into glass. At his side, the purple archer would emerge, firing off an arrow directly at Darius, which would expand to an area of 30 feet, locking that area and anyone caught inside, in time. A glint in his eye would ensure that there would be absolutely no escape from this in regards to Darius. The instant that this would happen, a massive wave of glass would be making its way towards the redheaded kid. And it would be crashing down directly on him. Not to hurt, merely contain. As the glass moved, it shone with a bright light, almost pulsating with power as Seth moved it. On second thought, it was going to hurt also.
From Seth’s other side, the golden Aspect of Redemption appeared, forming several metal spikes near his feet and launching all of them at the time locked Darius. In addition to the spikes, the knight would also toss his spear, all of the metal moving in a very jagged manner, ready to shred. Something about Seth would change as he instantly became focused on the pain they would bring. A barrier rose around him, encasing him in a reflective shield. Surely, this was going to be fun and bloody.
They didn’t care about anybody else right now. They merely had one goal right now.
Take out the ginger.
Seth
105/120 MP
4/4 DP
From Seth’s other side, the golden Aspect of Redemption appeared, forming several metal spikes near his feet and launching all of them at the time locked Darius. In addition to the spikes, the knight would also toss his spear, all of the metal moving in a very jagged manner, ready to shred. Something about Seth would change as he instantly became focused on the pain they would bring. A barrier rose around him, encasing him in a reflective shield. Surely, this was going to be fun and bloody.
They didn’t care about anybody else right now. They merely had one goal right now.
Take out the ginger.
Seth
105/120 MP
4/4 DP
- Skills and Abilities Used:
Seth Vicens
Crystallize – Cooldown 4 posts (-2 from Together As One, -1 from Bright Moon)
My Heart and Soul: From his chest, Seth brings forth his heart in the form of a majestic sword from his chest. For the intents of spells, the sword is not summoned, merely being pulled from his chest; nor is it an inanimate weapon. However, it is considered his heart, and thus is susceptible to abilities that would affect one’s heart. Using this sword, Seth is able to create a reflective barrier around him which will last until it has reflected something.
Together As One: When an ally activates a skill or ability, all allied cooldowns are reduced by 1. This is increased by another post if the ally is one of Seth’s Aspects.
Dominion of Crystal: Seth is able to passively manipulate any source of glass nearby him within a 50 meter range. This includes shaping and forming the glass to suit his needs, as well as using it to fight with. He can only use as much glass as is available to him, and cannot generate more with this ability. The range increases by an additional 20 per each tier that he has.
Light Within: All of Seth’s techniques are enhanced by Light energy, providing moderate bonus Light damage to all of his skills.
Aspect of Redemption
The Gale of Frays: The Aspect of Redemption locks an area (30 feet in diameter) in a single moment in time, rendering anybody caught unable to move or activate skills/abilities for 2 posts.
The Caretaker (T2): Near an ally, AoR gives off an aura of Time Magic which minorly heals them over time. The effect is slightly weakened for each ally in the range. (40 Feet)
Eagle Eye: Using the power of Time, AoR’s Skill-based attacks are sure to hit. Cooldown - 4 Posts (-2 posts from Together As One, -1 from Bright Moon) 1 post remaining.
Aspect of Determination
Reflex Save: AoD marks an ally. Whenever the ally would be affected by a skill/ability, they can activate Divine Intervention by reflex. This can be cast while Divine Intervention is on cooldown, only able to be activated once Divine Intervention is available. (Seth Chosen)
To Slay: AoD causes several metal spikes to form in a single location, which can then be launched and manipulated using magnetism.
The Bright Moon: When an ally activates a skill/ability, their cooldowns are reduced by 1 post.
Seth Vicens- Posts : 92
Re: Summer Tournament: Darius vs Seth
Darius' party would be halted. However, there was still a moment where Darius' Heart of Ember activated and Tsubot's steam aura released. What would come next would certainly be the Ralph of a life time, because Seth was gonna wreck it. The damage preceding the time lock would indeed not happen until after it ends.
References:
Heart of Ember - Skill Tree for Darius
OGF Suit
Equipped to OGF Suit:
Stay Down
Sunfire Blade
Mortar
Don't Throw Me Into Space
Other Stuff:
Ellis' ST
Tsubot's Skill Tree
Equipped to Darius:
Nitro Charger - 3 Stacks
Nitro FIst - 3 Stacks
Magic:
Burn
In Your Heart Shall Burn
120 MP remains
4 DP remains
References:
Heart of Ember - Skill Tree for Darius
OGF Suit
Equipped to OGF Suit:
Stay Down
Sunfire Blade
Mortar
Don't Throw Me Into Space
Other Stuff:
Ellis' ST
Tsubot's Skill Tree
Equipped to Darius:
Nitro Charger - 3 Stacks
Nitro FIst - 3 Stacks
Magic:
Burn
In Your Heart Shall Burn
120 MP remains
4 DP remains
Drake Pathos- Directory : All my Directories
Posts : 440
Re: Summer Tournament: Darius vs Seth
With the steamy aura popping and hurting, Seth knew that he had to take care of that robot first. As much as he thought it would be funny to take out the ginger, having all three of them gave them all the option to do what they could while they waited. While the glass under the feet of their foes was caught in the timelock, all of the other glass was free game. Seth would allow his massive wave of glass to come crashing down on the trio, while the AoR would fire a barrage of exploding arrows, all six of them aimed for the robot.
The Aspect of Determination, his spear already on collision course, would exude lightning, which would strike all three of the foes, while the metal would shred away at . With that, the glass being controlled by Seth, which exuded a strange light, would crash down, 50 meters worth of glass smashing directly into the Tsubot. However, it wasn’t going to end there, as the glass would crack and break, only to reform as it would wrap itself around the machine, into every crevice it could find. Some glass would remain, swirling around Seth’s barrier as an extended shield of sorts.
The aura was hurting, with AoR’s healing powers not enough to completely override it. All three would be affected, but it gave them more of an incentive to fight harder. A chuckle from Seth would signal his plan. With the glass surrounding Tsubot, it would instantly become magma, with remaining glass being used to contain it while it burned away at the machine. It was magma. It was kind of funny with the whole ‘floor is lava’ comment earlier.
Seth
85/120 MP
4/4 DP
The Aspect of Determination, his spear already on collision course, would exude lightning, which would strike all three of the foes, while the metal would shred away at . With that, the glass being controlled by Seth, which exuded a strange light, would crash down, 50 meters worth of glass smashing directly into the Tsubot. However, it wasn’t going to end there, as the glass would crack and break, only to reform as it would wrap itself around the machine, into every crevice it could find. Some glass would remain, swirling around Seth’s barrier as an extended shield of sorts.
The aura was hurting, with AoR’s healing powers not enough to completely override it. All three would be affected, but it gave them more of an incentive to fight harder. A chuckle from Seth would signal his plan. With the glass surrounding Tsubot, it would instantly become magma, with remaining glass being used to contain it while it burned away at the machine. It was magma. It was kind of funny with the whole ‘floor is lava’ comment earlier.
Seth
85/120 MP
4/4 DP
- Skills and Abilities Used:
- Seth Vicens
Burned Touch Cooldown - 4 Posts (-1 from Bright Moon, -2 from Together As One) 1 post remaining
My Heart and Soul: From his chest, Seth brings forth his heart in the form of a majestic sword from his chest. For the intents of spells, the sword is not summoned, merely being pulled from his chest; nor is it an inanimate weapon. However, it is considered his heart, and thus is susceptible to abilities that would affect one’s heart. Using this sword, Seth is able to create a reflective barrier around him which will last until it has reflected something.
Together As One: When an ally activates a skill or ability, all allied cooldowns are reduced by 1. This is increased by another post if the ally is one of Seth’s Aspects.
Dominion of Crystal: Seth is able to passively manipulate any source of glass nearby him within a 50 meter range. This includes shaping and forming the glass to suit his needs, as well as using it to fight with. He can only use as much glass as is available to him, and cannot generate more with this ability. The range increases by an additional 20 per each tier that he has.
Light Within: All of Seth’s techniques are enhanced by Light energy, providing moderate bonus Light damage to all of his skills.
Aspect of Redemption
The Gale of Frays: The Aspect of Redemption locks an area (30 feet in diameter) in a single moment in time, rendering anybody caught unable to move or activate skills/abilities for 2 posts. 1 Post Remaining
Hail of Flame: AoR launches a flurry of six arrows at a target, each exploding into bursts of flame upon impact, each arrow dealing moderate damage. Cooldown – 3 Posts (-2 posts from Together As One) 1 post remaining
The Caretaker (T2): Near an ally, AoR gives off an aura of Time Magic which minorly heals them over time. The effect is slightly weakened for each ally in the range. (40 Feet)
Aspect of Determination
Reflex Save: AoD marks an ally. Whenever the ally would be affected by a skill/ability, they can activate Divine Intervention by reflex. This can be cast while Divine Intervention is on cooldown, only able to be activated once Divine Intervention is available. (Seth Chosen)
To Slay: AoD causes several metal spikes to form in a single location, which can then be launched and manipulated using magnetism.
The Bright Moon: When an ally activates a skill/ability, their cooldowns are reduced by 1 post.
From Above: AoD calls on a strike of lightning upon his spear, spreading outwards 25 feet to deal moderate damage.
Seth Vicens- Posts : 92
Re: Summer Tournament: Darius vs Seth
Their foes trapped in the time lock for just a little bit longer, Seth and his group would continue their assault. The AoR would move to the back lines, as the enemy trio would be free from the stun soon enough. He would remain within range of the healing aura he radiated towards his allies, unleashing a windy shield which would result in a shield over the golden Aspect of Determination. The Aspect of Determination, on the other hand, would turn his attention towards the wisp. Moving off to the side, metal spikes would spawn again, as he proceeded to utilize magnetism to smash them into the tiny fairy.
Seth himself took a few steps back, as he reared his sword back over his head, before swiping it down. As it would swipe down, a blade-like beam of light aimed for Darius would burst from the sword, but he wasn’t done there. The instant that the sword would hit the ground, energy woud quickly travel as a ring of light emerged beneath the feet of the ginger, bursting upwards into a pillar of light. The left Tsubot to burn in the magma. If it burst out, they would deal with it then, but for now, they were going to deliver some constant damage while they were still able to.
Seth
85/120 MP
4/4 DP
Seth himself took a few steps back, as he reared his sword back over his head, before swiping it down. As it would swipe down, a blade-like beam of light aimed for Darius would burst from the sword, but he wasn’t done there. The instant that the sword would hit the ground, energy woud quickly travel as a ring of light emerged beneath the feet of the ginger, bursting upwards into a pillar of light. The left Tsubot to burn in the magma. If it burst out, they would deal with it then, but for now, they were going to deliver some constant damage while they were still able to.
Seth
85/120 MP
4/4 DP
- Skills and Abilities Used:
Seth Vicens
My Heart and Soul: From his chest, Seth brings forth his heart in the form of a majestic sword from his chest. For the intents of spells, the sword is not summoned, merely being pulled from his chest; nor is it an inanimate weapon. However, it is considered his heart, and thus is susceptible to abilities that would affect one’s heart. Using this sword, Seth is able to create a reflective barrier around him which will last until it has reflected something.
Together As One: When an ally activates a skill or ability, all allied cooldowns are reduced by 1. This is increased by another post if the ally is one of Seth’s Aspects.
Slice: Seth directs the sword to create a swiping motion, causing a beam of energy to go in a straight line, passing through anything in its path until it strikes an enemy or dissipated. The damage starts at moderate, but with a slight decrease for each object it passes through. This ability scales with his STR stat. Cooldown - 2 Posts (-1 Post from Bright Moon) 1 post remaining
Bright Light: Seth strikes the ground, causing a beam of light to strike a target area, dealing moderate damage to a single enemy. The damage is moderately increased if the target is connected to Darkness. Cooldown - 3 Posts (-2 posts from Together As One) 1 post remaining
Dominion of Crystal: Seth is able to passively manipulate any source of glass nearby him within a 50 meter range. This includes shaping and forming the glass to suit his needs, as well as using it to fight with. He can only use as much glass as is available to him, and cannot generate more with this ability. The range increases by an additional 20 per each tier that he has.
Light Within: All of Seth’s techniques are enhanced by Light energy, providing moderate bonus Light damage to all of his skills.
Aspect of Redemption
The Gale of Frays: The Aspect of Redemption locks an area (30 feet in diameter) in a single moment in time, rendering anybody caught unable to move or activate skills/abilities for 2 posts. 1 Post Remaining
The Caretaker (T1): AoR’s creates a shield of wind over an ally, increasing their defense slightly for 4 posts. 3 posts remaining
The Caretaker (T2): Near an ally, AoR gives off an aura of Time Magic which minorly heals them over time. The effect is slightly weakened for each ally in the range. (40 Feet)
Aspect of Determination
Reflex Save: AoD marks an ally. Whenever the ally would be affected by a skill/ability, they can activate Divine Intervention by reflex. This can be cast while Divine Intervention is on cooldown, only able to be activated once Divine Intervention is available. (Seth Chosen)
To Slay: AoD causes several metal spikes to form in a single location, which can then be launched and manipulated using magnetism.
The Bright Moon: When an ally activates a skill/ability, their cooldowns are reduced by 1 post.
Seth Vicens- Posts : 92
Re: Summer Tournament: Darius vs Seth
The moogle returned to the field in a sparkling patch of warped space, quietly fluttering beside Seth. With a hand raised in his direction, the moogle made it's announcement. "This wraps up round three. Combatant Seth has been decided as the winner, kupo!~ Congratulations!"
Seth wins T2: Round Three.
Community Moogle- Posts : 71
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